Allods Online First Impressions

If you never played Allods Online and were to see an in-game video or screenshot, you would most likely call the game, yet another WoW-clone. And you would be right, partially. Truth be told, Allods does “borrow” several gaming mechanics and concepts from Blizzard’s hit MMORPG, but the game is more of a mix-and-match than a complete rip-off. And, last but not least, Allods introduces several brand new features. The game is a free-to-play MMO by Russian developer Astrum Nival, the guys behind Heroes of Might and Magic V, Rage of Mages and Etherlords. Gpotato are responsible for porting it to North America and Europe. The developers have taken their job more than seriously, pouring the outstanding 12 million dollars into the production of Allods. So it’s no wonder the game became one of the best known free MMO’s to date, long before its release. Let’s get on with my first impressions of Allods Online.
Gameplay
The controls and interface of Allods are pretty standard. Keyboard movement, but there is also a click-to-move option included. The interface won’t give you much trouble, except the lack of a decent minimap and the quest tracker. The game does have a compass, but that doesn’t help much. Once you’re used to constantly opening and closing the map panel, you will forget about that too. As for the quest tracker, the problem is there is no way for you to disable tracking for just one quest, meaning you will either have to track all your quests at once, or hide the entire tracker. One thing that really helps are the small overhead icons for NPC’s, who, unlike other MMORPG’s, are visible at all times, even when you’re not looking at that particular NPC. Those icons will be displayed on the edge of your screen, and will constantly cycle around you. Point one with the mouse and a small text message will show up, giving a bit of information, including available quests and NPC function.
Speaking of quests, they are also pretty standard. Most of them revolve around killing a number of mobs or talking to a certain NPC, but most tasks are very quick and simple, you won’t have to spend more then 15 minutes on most quests.
The leveling itself is fast at first and after level 5 leveling becomes much more of a challenge. This is where the fatigue system comes in handy. In addition to normal experience, you also gain bonus experience referred to as fatigue. Fatigue can be used by talking to one of the many innkeepers across the world. Fatigue has a limit, though, so don’t rely on it too much.
Combat
Combat is fairly slow in Allods, being a pain at the start, but once you get the hang of your class you won’t have much problems with it. In my 15 hours of closed beta gameplay I had the chance to test out two classes, a Kanian Champion(human warrior), which I got to level 6, for the League and Arisen Summoner for the Empire, whom I leveled up to 9. I enjoyed my experience as a summoner much more than as a champion, partly because I prefer the mage as my class of choice. As a champion the gameplay was standard enough: charge at a distance(aimed shot if it’s cooling down) and then I just spammed skills in a row(whichever was available). The champion has a combat advantage bar that most skills use. You gain combat advantage by fighting, so yeah, it’s like the warrior rage in WoW. The Summoner, on the other hand, uses his summoned pet as a tank and casts from a safe distance in the meantime. Until the enemy decides to attack him, or his pet dies, that is. Than he has to make a run for it. I haven’t had enough party gameplay or PvP to comment on either of those yet, but I plan to fix that once the open beta rolls in.
Visuals and sound
Allods’ soundtrack was composed by the professional musicians Mark Morgan(who has also composed for television series such as One Tree Hill, Kojak and Killer Instincts, and video games such as Fallout and Planescape: Torment) and Vladislav Isaev. And it’s pretty easy to guess that. From the amazing main theme to simple background noises, everything finds its place perfectly and doesn’t get in the way much.
As for the game’s graphics, Allods will impress you, that’s for sure. The graphics are not only polished and have amazing design, but they also have a particular style, a mix of comic and fantasy. Yes, I mean it, Allods is practically flawless in the technical department. It’s had a stable closed beta so far, with just bit of lag, nothing serious.
Conclusion
My first impressions of Allods online are more than positive: a polished free MMORPG with great graphics, solid gameplay and amazing soundtrack. Put in the giant fanbase and great support and you’ve got yourself a winning MMO formula.
Allods Online First Impressions

If you never played Allods Online and were to see an in-game video or screenshot, you would most likely call the game, yet another WoW-clone. And you would be right, partially. Truth be told, Allods does “borrow” several gaming mechanics and concepts from Blizzard’s hit MMORPG, but the game is more of a mix-and-match than a complete rip-off. And, last but not least, Allods introduces several brand new features. The game is a free-to-play MMO by Russian developer Astrum Nival, the guys behind Heroes of Might and Magic V, Rage of Mages and Etherlords. Gpotato are responsible for porting it to North America and Europe. The developers have taken their job more than seriously, pouring the outstanding 12 million dollars into the production of Allods. So it’s no wonder the game became one of the best known free MMO’s to date, long before its release. Let’s get on with my first impressions of Allods Online.
Gameplay
The controls and interface of Allods are pretty standard. Keyboard movement, but there is also a click-to-move option included. The interface won’t give you much trouble, except the lack of a decent minimap and the quest tracker. The game does have a compass, but that doesn’t help much. Once you’re used to constantly opening and closing the map panel, you will forget about that too. As for the quest tracker, the problem is there is no way for you to disable tracking for just one quest, meaning you will either have to track all your quests at once, or hide the entire tracker. One thing that really helps are the small overhead icons for NPC’s, who, unlike other MMORPG’s, are visible at all times, even when you’re not looking at that particular NPC. Those icons will be displayed on the edge of your screen, and will constantly cycle around you. Point one with the mouse and a small text message will show up, giving a bit of information, including available quests and NPC function.
Speaking of quests, they are also pretty standard. Most of them revolve around killing a number of mobs or talking to a certain NPC, but most tasks are very quick and simple, you won’t have to spend more then 15 minutes on most quests.
The leveling itself is fast at first and after level 5 leveling becomes much more of a challenge. This is where the fatigue system comes in handy. In addition to normal experience, you also gain bonus experience referred to as fatigue. Fatigue can be used by talking to one of the many innkeepers across the world. Fatigue has a limit, though, so don’t rely on it too much.
Combat
Combat is fairly slow in Allods, being a pain at the start, but once you get the hang of your class you won’t have much problems with it. In my 15 hours of closed beta gameplay I had the chance to test out two classes, a Kanian Champion(human warrior), which I got to level 6, for the League and Arisen Summoner for the Empire, whom I leveled up to 9. I enjoyed my experience as a summoner much more than as a champion, partly because I prefer the mage as my class of choice. As a champion the gameplay was standard enough: charge at a distance(aimed shot if it’s cooling down) and then I just spammed skills in a row(whichever was available). The champion has a combat advantage bar that most skills use. You gain combat advantage by fighting, so yeah, it’s like the warrior rage in WoW. The Summoner, on the other hand, uses his summoned pet as a tank and casts from a safe distance in the meantime. Until the enemy decides to attack him, or his pet dies, that is. Than he has to make a run for it. I haven’t had enough party gameplay or PvP to comment on either of those yet, but I plan to fix that once the open beta rolls in.
Visuals and sound
Allods’ soundtrack was composed by the professional musicians Mark Morgan(who has also composed for television series such as One Tree Hill, Kojak and Killer Instincts, and video games such as Fallout and Planescape: Torment) and Vladislav Isaev. And it’s pretty easy to guess that. From the amazing main theme to simple background noises, everything finds its place perfectly and doesn’t get in the way much.
As for the game’s graphics, Allods will impress you, that’s for sure. The graphics are not only polished and have amazing design, but they also have a particular style, a mix of comic and fantasy. Yes, I mean it, Allods is practically flawless in the technical department. It’s had a stable closed beta so far, with just bit of lag, nothing serious.
Conclusion
My first impressions of Allods online are more than positive: a polished free MMORPG with great graphics, solid gameplay and amazing soundtrack. Put in the giant fanbase and great support and you’ve got yourself a winning MMO formula.
Global Agenda Preview (beta)

In the past I have been lucky enough to participate in the beta testing for City of Villains and Auto Assault. So when I got a chance to try out the beta of Global Agenda I jumped at it. What I find great about the whole beta testing process is getting a glimpse into a game before the final version gets released to the public. Even thought the game is already out, I haven’t had a chance to go get it yet, so this is my Global Agenda preview of the beta.
The game is set in a futuristic world where you have a choice of 4 archetypes to play with in recon, assault, medic and robotics. Each caters to different types of game play and has their own advantages and disadvantages. Missions are gained from a hub where you join a team of players to either complete a PvE or PvP mission. I was disappointed that there did not seem to be any solo play options. Character customization is initially limited to just changing the look of the face and hair, unlike games like City of Heroes or Villains which offer a wider range of appearance options. Any further changes in appearance comes at a price, from changing the paint color and armor upgrades that can be purchased later.
The archetype you choose to play really depends on your game style. With Assault you get a fair amount of weapon power with a chain gun, heightened armor and health regeneration abilities. While it was fun to blast away at your opponents I found it limiting and nothing that I have not played before. The only time I found the type truly effective was having a medic nearby to keep healing me as I dealt out the damage.
With a medic you are essentially the healer of the party, throwing off heal bombs and firing a gelatinous heal ray at your teammates. Low on offense power, this is great for anyone who likes to be the support member of the party. I found that if the medic is doing his/her job in the mission the chances of keeping a good tight team from constantly having to re-spawn members goes up considerably. Even though every player gets a jetpack, having to make your way back through the mission map to your team can be tiresome.
The recon class uses steath and speed to make it’s mark in the game. Essentially functioning as a scout you can use invisibility mode which looks great on screen but to me was not very useful when I used it. I am sure if I were to get into that type of game play it might be more interesting in later levels, but early on it did not catch my interest.
Of all of the classes I found robotics the most interesting. It offers the most variety of the four classes, offering both offensive and defensive abilities to the team. The ablity to create a shield or auto turret on the fly were fun and gave me something more to do than just shooting the heck out of enemy robots. It is definately a class I would be tempted to play more and see what could be done in higher levels.
Overall the key to playing this game seems to be teamwork. As long as you keep your party in a tight group and each class/archetype does their job the survival rate really remains high. Most times by playing this way you can finish in time with very little re-spawning. While you will do most of your fighting with range weapons, there are melee weapons for each class that seem to be more useful in the Player VS. Player Environment.
In addition to Player Vs. Environment play I also got a chance to try out Player Vs Player mode. In this mode it is basically a free for all in an arena where you just shoot at the enemy color and try and survive. For the most part I kept getting punked by the opposition as soon as I entered the zone. Playing the assault class I found the only way to survive was to find someone else on the same side to team up with on the fly, preferably a medic. While PVP mode has never been my favorite aspect of any MMO, I can see where this part of the game would appeal to some people.
So after trying the beta will I be tempted to pay to play the game, the answer is more than likely yes. Despite some flaws such as getting stuck in the tutorial with a non-functioning jet-pack (which you can skip through thankfully) and very awkward looking leg movements, which I am sure will be solved in the final product. The game works great as a futuristic third-person shooter with some interesting RPG elements and plenty to keep you coming back to it.
Global Agenda Preview (beta)

In the past I have been lucky enough to participate in the beta testing for City of Villains and Auto Assault. So when I got a chance to try out the beta of Global Agenda I jumped at it. What I find great about the whole beta testing process is getting a glimpse into a game before the final version gets released to the public. Even thought the game is already out, I haven’t had a chance to go get it yet, so this is my Global Agenda preview of the beta.
The game is set in a futuristic world where you have a choice of 4 archetypes to play with in recon, assault, medic and robotics. Each caters to different types of game play and has their own advantages and disadvantages. Missions are gained from a hub where you join a team of players to either complete a PvE or PvP mission. I was disappointed that there did not seem to be any solo play options. Character customization is initially limited to just changing the look of the face and hair, unlike games like City of Heroes or Villains which offer a wider range of appearance options. Any further changes in appearance comes at a price, from changing the paint color and armor upgrades that can be purchased later.
The archetype you choose to play really depends on your game style. With Assault you get a fair amount of weapon power with a chain gun, heightened armor and health regeneration abilities. While it was fun to blast away at your opponents I found it limiting and nothing that I have not played before. The only time I found the type truly effective was having a medic nearby to keep healing me as I dealt out the damage.
With a medic you are essentially the healer of the party, throwing off heal bombs and firing a gelatinous heal ray at your teammates. Low on offense power, this is great for anyone who likes to be the support member of the party. I found that if the medic is doing his/her job in the mission the chances of keeping a good tight team from constantly having to re-spawn members goes up considerably. Even though every player gets a jetpack, having to make your way back through the mission map to your team can be tiresome.
The recon class uses steath and speed to make it’s mark in the game. Essentially functioning as a scout you can use invisibility mode which looks great on screen but to me was not very useful when I used it. I am sure if I were to get into that type of game play it might be more interesting in later levels, but early on it did not catch my interest.
Of all of the classes I found robotics the most interesting. It offers the most variety of the four classes, offering both offensive and defensive abilities to the team. The ablity to create a shield or auto turret on the fly were fun and gave me something more to do than just shooting the heck out of enemy robots. It is definately a class I would be tempted to play more and see what could be done in higher levels.
Overall the key to playing this game seems to be teamwork. As long as you keep your party in a tight group and each class/archetype does their job the survival rate really remains high. Most times by playing this way you can finish in time with very little re-spawning. While you will do most of your fighting with range weapons, there are melee weapons for each class that seem to be more useful in the Player VS. Player Environment.
In addition to Player Vs. Environment play I also got a chance to try out Player Vs Player mode. In this mode it is basically a free for all in an arena where you just shoot at the enemy color and try and survive. For the most part I kept getting punked by the opposition as soon as I entered the zone. Playing the assault class I found the only way to survive was to find someone else on the same side to team up with on the fly, preferably a medic. While PVP mode has never been my favorite aspect of any MMO, I can see where this part of the game would appeal to some people.
So after trying the beta will I be tempted to pay to play the game, the answer is more than likely yes. Despite some flaws such as getting stuck in the tutorial with a non-functioning jet-pack (which you can skip through thankfully) and very awkward looking leg movements, which I am sure will be solved in the final product. The game works great as a futuristic third-person shooter with some interesting RPG elements and plenty to keep you coming back to it.
Star Trek Online Preview – Open Beta
As the open beta for Star Trek Online (STO) comes to an end, we reflect upon our experiences in this Star Trek Online preview. The player starts aboard a Federation starship and begins the game’s tutorial (voiced by Zachary Quinto). The tutorial summarizes the key points of the game mechanics, and introduces the story of how your character becomes the captain of a Federation ship. After the tutorial the player is free to follow the main storyline and partake in the game’s many side missions.
STO comprises mainly of space combat; somewhat similar to which can be experienced in Pirates of the Burning Sea (POTBS). Space combat is comparable to submarine warfare. The battles are not extremely fast paced and strategy plays key to victory. The ground combat is a bit more in-depth than POTBS; although, at times it too can be rather mundane. One of the most enjoyable aspects of ground combat is the ability to select your away team and to equip them with items and abilities such as you would in a RPG game. STO offers a large amount of customization. Not only is the player customizable, but also the bridge officers and the ship itself. This can include designing and customizing your ship, or changing the costumes and physical look of you and your bridge officers.
One of the notable aspects of the leveling system is the inclusion of skill points and rank. Each rank has 10 grades, such as Lieutenant – Grade 5. As you progress in rank, you obtain access to new ships, and as you progress in grade you will achieve new skill points to spend on yourself and your bridge officers. The skill point system adds variety to player builds, similar to what Star Wars Galaxies was pre-NGE.
The game allows you to play as two factions; the Federation or Klingons. The Federation side allows you to experience a pve storyline, as well as participating in pvp combat. The Klingon faction is more pvp oriented, and at the time of launch will not include much pve content. Klingon characters can level up primarily through participating in the pvp zones. Each faction allows for different race selection, and each race has particular traits associated with it. If you choose to do so, you can create your own race and select your own traits. Some races such as the Cardassians are not available as a playable race; however, you can still create the look of one using the custom race creator.
Klingon Montage Video
Star Trek Online includes plenty of lore and references for Star Trek fans. Leonard Nimoy provided the voice-over work for the different space sectors, and for some of the missions. Occasionally the missions are based upon the films or movies; such as The City on the Edge of Never which references the original series episode The City on the Edge of Forever. You do not have to be a die-hard Star Trek fan to enjoy this game, although that does add to the immersion.
Leonard Nimoy Narrates
Although the open beta has been met with mixed results, the game does fulfill its genre of MMO quite well. Additionally, Cryptic Studios has been impressively responsive to player feedback. While the game is not for everyone, it certainly offers a lot of content and immersion for Star Trek fans. Star Trek Online officially launches on February 2nd, 2010. May you play long and prosper.
Star Trek Online Preview – Open Beta
As the open beta for Star Trek Online (STO) comes to an end, we reflect upon our experiences in this Star Trek Online preview. The player starts aboard a Federation starship and begins the game’s tutorial (voiced by Zachary Quinto). The tutorial summarizes the key points of the game mechanics, and introduces the story of how your character becomes the captain of a Federation ship. After the tutorial the player is free to follow the main storyline and partake in the the game’s many side missions.
STO comprises mainly of space combat; somewhat similar to which can be experienced in Pirates of the Burning Sea (POTBS). Space combat is comparable to submarine warfare. The battles are not extremely fast paced and strategy plays key to victory. The ground combat is a bit more in-depth than POTBS; although, at times it too can be rather mundane. One of the most enjoyable aspects of ground combat is the ability to select your away team and to equip them with items and abilities such as you would in a RPG game. STO offers a large amount of customization. Not only is the player customizable, but also the bridge officers and the ship itself. This can include designing and customizing your ship, or changing the costumes and physical look of you and your bridge officers.
One of the notable aspects of the leveling system is the inclusion of skill points and rank. Each rank has 10 grades, such as Lieutenant – Grade 5. As you progress in rank, you obtain access to new ships, and as you progress in grade you will achieve new skill points to spend on yourself and your bridge officers. The skill point system adds variety to player builds, similar to what Star Wars Galaxies was Pre-NGE.
The game allows you to play as two factions; the Federation or Klingons. The Federation side allows you to experience a pve storyline, as well as participating in pvp combat. The Klingon faction is more pvp oriented, and at the time of launch will not include much pve content. Klingon characters can level up primarily through participating in the pvp zones. Each faction allows for different race selection, and each race has particular traits associated with it. If you choose to do so, you can create your own race and select your own traits. Some races such as the Cardassians are not available as a playable race; however, you can still create the look of one using the custom race creator.
Klingon Montage Video
Star Trek Online includes plenty of lore and references for Star Trek fans. Leonard Nimoy provided the voice-over work for the different space sectors, and for some of the missions. Occasionally the missions are based upon the films or movies; such as The City on the Edge of Never which references the original series episode The City on the Edge of Forever. You do not have to be a die-hard Star Trek fan to enjoy this game, although that does add to the immersion.
Leonard Nimoy Narrates
Although the open beta has been met with mixed results, the game does fulfill its genre of MMO quite well. Additionally, Cryptic Studios has been impressively responsive to player feedback. While the game is not for everyone, it certainly offers a lot of content and immersion for Star Trek fans. Star Trek Online officially launches on February 2nd, 2010. May you play long and prosper.
Star Trek Online – Open Beta Preview
As the open beta for Star Trek Online (STO) comes to an end, we reflect upon our experiences in this Star Trek Online preview. The player starts aboard a Federation starship and begins the game’s tutorial (voiced by Zachary Quinto). The tutorial summarizes the key points of the game mechanics, and introduces the story of how your character becomes the captain of a Federation ship. After the tutorial the player is free to follow the main storyline and partake in the the game’s many side missions.
STO comprises mainly of space combat; somewhat similar to which can be experienced in Pirates of the Burning Sea (POTBS). Space combat is comparable to submarine warfare. The battles are not extremely fast paced and strategy plays key to victory. The ground combat is a bit more in-depth than POTBS; although, at times it too can be rather mundane. One of the most enjoyable aspects of ground combat is the ability to select your away team and to equip them with items and abilities such as you would in a RPG game. STO offers a large amount of customization. Not only is the player customizable, but also the bridge officers and the ship itself. This can include designing and customizing your ship, or changing the costumes and physical look of you and your bridge officers.
One of the notable aspects of the leveling system is the inclusion of skill points and rank. Each rank has 10 grades, such as Lieutenant – Grade 5. As you progress in rank, you obtain access to new ships, and as you progress in grade you will achieve new skill points to spend on yourself and your bridge officers. The skill point system adds variety to player builds, similar to what Star Wars Galaxies was Pre-NGE.
The game allows you to play as two factions; the Federation or Klingons. The Federation side allows you to experience a pve storyline, as well as participating in pvp combat. The Klingon faction is more pvp oriented, and at the time of launch will not include much pve content. Klingon characters can level up primarily through participating in the pvp zones. Each faction allows for different race selection, and each race has particular traits associated with it. If you choose to do so, you can create your own race and select your own traits. Some races such as the Cardassians are not available as a playable race; however, you can still create the look of one using the custom race creator.
Klingon Montage Video
Star Trek Online includes plenty of lore and references for Star Trek fans. Leonard Nimoy provided the voice-over work for the different space sectors, and for some of the missions. Occasionally the missions are based upon the films or movies; such as The City on the Edge of Never which references the original series episode The City on the Edge of Forever. You do not have to be a die-hard Star Trek fan to enjoy this game, although that does add to the immersion.
Leonard Nimoy Narrates
Although the open beta has been met with mixed results, the game does fulfill its genre of MMO quite well. Additionally, Cryptic Studios has been impressively responsive to player feedback. While the game is not for everyone, it certainly offers a lot of content and immersion for Star Trek fans. Star Trek Online officially launches on February 2nd, 2010. May you play long and prosper.
Guild Wars 2 Preview
When it was released, the first Guild Wars was different, to say the least. To a professional video game developer or hardcore MMORPG gamer the concept of ArenaNet’s debut game may have sounded more like an experiment. Guild Wars combined classical hack and slash gameplay in a brand new shell, while rewriting the laws of instance based gameplay and featuring a merciless PvP system where everything comes down to your skills. It was proudly branded “MMORPG with no monthly fees”. Then out of nowhere – it turned into a hit. But not because it was original, but because it was flawless on almost every aspect, other than the lack of content of course. This was later on fixed with the release of two stand alone campaigns – Factions and Nightfall and one true expansion – Eye of the North. Now it is time for me to present to you the true sequel to Guild Wars – Guild Wars 2. This Guild Wars 2 preview will inform you of almost every bit of information that was released since the announcement of the game.
A new world

Guild Wars 2 is set about 250 years after the events in the first game. The world has shifted to a point where even the bravest of skill hunters that stormed the servers of Guild Wars will not be able to recognize it. The cause of these changes, other than time, is the brand new and much more serious threat – the Dragons. These massive beasts have awakened after a millennia of sleep. So far we were introduced to three dragons – Primordus, Zhaitan and Jormag. The awakening of the dragons has caused havoc and despair throughout the land. The only hope left is for the races to unite. Old conflicts must be forgotten for the greater good of the land. As you may have already noticed, you will now be able to choose between one of the five playable races: Asura, Charr, Human, Norn and Sylvari. Each race promises a completely different look on things and each will have its advantages or disadvantages. The asura, for example, will be able to summon golems to help in battle. Not much is known about the race-driven gameplay yet, but more information is to come. The companions system of the first game will be reworked so that we’ll once again be able to bring henchman for aid, but they will not take a party slot but instead serve as an extension to the the character. As for the presentation of the world – it will now be open and containing all the players at once.
Migration

Guild Wars 2 will offer a sort of migration feature from the first game to the second. No, you won’t be able to transfer your pumped fire elementalist with that awesome AoE build, but instead you will be rewarded for spending so much time to build it. As some of you may remember, Eye of the North introduced a hall of monuments feature. This is the key that will allow you to transfer some of your titles/items from the first game to the second. It will not be a direct transfer, though. You can also reserve your names through that same system.
Quests

Guild Wars 2 will utilize a brand new quest system different that anything we’ve seen. The game will feature the so-called “Event system”. Different events will occur through the world of Guild Wars 2 and if you happen to be present at one of those – you can participate. One of the examples demonstrates a dragon attacking the bridge of a small village. The players will then have a choice whether to fight the beast or not. If they succeed in this, the dragon will flee and they will be rewarded. Should they fail then the dragon destroys the bridge of the village and a new series of quests is unlocked to fix the bridge.
Player versus Player

There will be two types of PvP in Guild Wars 2 – World PvP and Structured PvP. World PvP will allow large numbers of players to participate in massive battles in the world of Guild Wars 2. It was noted that this PvP mode will have different objectives to complete. There will also be a Lineage-ish castle system where players join each other to take control of a selected castle. The other side of the coin – the structured PvP – will be similar to GvG’s in the first game.
Technical info

Guild Wars 2 is powered by an updated version of the engine from the first game. Actually “updated” is not the right word, “complete makeover” is more like it. The engine will offer more detailed models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system. There have been rumors about the game supporting Dx10, too. As for the physics system – it’s Havok. To sum this up – the game will look astonishing. The music will be recorded by Jeremy Soule, who did the music of the first Guild Wars.
Closing comments

Guild Wars 2 is shaping up like a great MMO. A revolutionary one, even. ArenaNet have tweaked the right places and are offering us a more massive and epic adventure. No release dates have been announced as of yet but the game is nearing it’s completion. Which reminds me that ArenaNet have said the game will have no monthly fees. One thing is for sure – I will be getting Guild Wars 2. And it looks like I’m not the only one.
Guild Wars 2 Preview
When it was released, the first Guild Wars was different, to say the least. To a professional video game developer or hardcore MMORPG gamer the concept of ArenaNet’s debut game may have sounded more like an experiment. Guild Wars combined classical hack and slash gameplay in a brand new shell, while rewriting the laws of instance based gameplay and featuring a merciless PvP system where everything comes down to your skills. It was proudly branded “MMORPG with no monthly fees”. Then out of nowhere – it turned into a hit. But not because it was original, but because it was flawless on almost every aspect, other than the lack of content of course. This was later on fixed with the release of two stand alone campaigns – Factions and Nightfall and one true expansion – Eye of the North. Now it is time for me to present to you the true sequel to Guild Wars – Guild Wars 2. This Guild Wars 2 preview will inform you of almost every bit of information that was released since the announcement of the game.
A new world

Guild Wars 2 is set about 250 years after the events in the first game. The world has shifted to a point where even the bravest of skill hunters that stormed the servers of Guild Wars will not be able to recognize it. The cause of these changes, other than time, is the brand new and much more serious threat – the Dragons. These massive beasts have awakened after a millennia of sleep. So far we were introduced to three dragons – Primordus, Zhaitan and Jormag. The awakening of the dragons has caused havoc and despair throughout the land. The only hope left is for the races to unite. Old conflicts must be forgotten for the greater good of the land. As you may have already noticed, you will now be able to choose between one of the five playable races: Asura, Charr, Human, Norn and Sylvari. Each race promises a completely different look on things and each will have its advantages or disadvantages. The asura, for example, will be able to summon golems to help in battle. Not much is known about the race-driven gameplay yet, but more information is to come. The companions system of the first game will be reworked so that we’ll once again be able to bring henchman for aid, but they will not take a party slot but instead serve as an extension to the the character. As for the presentation of the world – it will now be open and containing all the players at once.
Migration

Guild Wars 2 will offer a sort of migration feature from the first game to the second. No, you won’t be able to transfer your pumped fire elementalist with that awesome AoE build, but instead you will be rewarded for spending so much time to build it. As some of you may remember, Eye of the North introduced a hall of monuments feature. This is the key that will allow you to transfer some of your titles/items from the first game to the second. It will not be a direct transfer, though. You can also reserve your names through that same system.
Quests

Guild Wars 2 will utilize a brand new quest system different that anything we’ve seen. The game will feature the so-called “Event system”. Different events will occur through the world of Guild Wars 2 and if you happen to be present at one of those – you can participate. One of the examples demonstrates a dragon attacking the bridge of a small village. The players will then have a choice whether to fight the beast or not. If they succeed in this, the dragon will flee and they will be rewarded. Should they fail then the dragon destroys the bridge of the village and a new series of quests is unlocked to fix the bridge.
Player versus Player

There will be two types of PvP in Guild Wars 2 – World PvP and Structured PvP. World PvP will allow large numbers of players to participate in massive battles in the world of Guild Wars 2. It was noted that this PvP mode will have different objectives to complete. There will also be a Lineage-ish castle system where players join each other to take control of a selected castle. The other side of the coin – the structured PvP – will be similar to GvG’s in the first game.
Technical info

Guild Wars 2 is powered by an updated version of the engine from the first game. Actually “updated” is not the right word, “complete makeover” is more like it. The engine will offer more detailed models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system. There have been rumors about the game supporting Dx10, too. As for the physics system – it’s Havok. To sum this up – the game will look astonishing. The music will be recorded by Jeremy Soule, who did the music of the first Guild Wars.
Closing comments

Guild Wars 2 is shaping up like a great MMO. A revolutionary one, even. ArenaNet have tweaked the right places and are offering us a more massive and epic adventure. No release dates have been announced as of yet but the game is nearing it’s completion. Which reminds me that ArenaNet have said the game will have no monthly fees. One thing is for sure – I will be getting Guild Wars 2. And it looks like I’m not the only one.
Allods Online – First Look

Allods Online is a free to play MMORPG from Gala-New which is set to be released sometime this winter according to their website. Allods is currently in closed beta and we will be giving away some beta keys later this week so make sure to check back later as it will be on a first come first serve basis.
At first look Allods Online looks to be just another fantasy MMORPG, but looks can be deceiving. Allods is fantasy sci-fi mix reminiscent of Final Fantasy VII. There are 6 races in the game which are split into two warring factions. On one side you have The Leauge (good guys) and the other, The Empire (bad guys). Each side has three races you can select from, most being the common races that you would find in any fantasy MMORPG. The 6 races are split into 8 archetypes and 28 classes.
Starting off with The League, you have Kanians (Humans), Elves and Gibberlings. If you ever played any MMORPG, then you already have a good idea of what the human and elven races can do. The Gibberlings however are these small cute, furry animals that remind me of Snaft from Thundercats. Gibberlings are stealthy, tricky and quick creatures which sounds like they would be fun to play.
On the other side, The Empire, you have Xadaganians (humans), Orcs and Arisen. Again, I’m sure you are already familiar with the human and orc races so I’ll just skip them and go straight to the Arisen. The Arisen are undead beings that have dedicated themselves to science and technology. Because of this the Arisen are sorta like the Borg in Star Trek having combined their bodies with technology.
Allods Online takes place on the planet Sarnaut, which is split into continents and islands. In order to travel throughout the continents gamers have a variety of ways to get around, one being in a massive ship which players will be able to get later on in the game.
From what I’ve seen of Allods Online so far, it looks great and it seems others agree as well. Allods Online won Best Game 2009 & Audience Choice awards from the Russian Game Developers Conference. Check out some of the screenshots below.






