[PC]Fallout 3 Cheats

November 23, 2008 by admin · Comment
Filed under: MMORPG 
Press the ~ (tilda) key.

Then type:

player.additem 0000000F X

(x is the # of caps you want)

player.additem 0000000A X

(x is the # of pins you want)

addspecialpoints # - add # special points
advlevel - Advance one level
ttm1 - All mapmarkers
set timescale to # - Alters the speed in which the in-game time passes.
Kill - Automatically kill the target you selected in Console Mode
player.modScale <1 or -1> - Become a giant! 1 = giant ; -1 =normal
ShowNameMenu - Change your name for free, no court fees!
player.setlevel # - changes leve to #, doesn’t affect anything else.
modpca (s.p.e.c.i.a.l) # - changes the chosen stat by adding the given number. e.g. lmodpca luck 3 would take your 5 luck to 8.
GetQuestComplete/GetQC - Complete all quest items
GetQuestCompleted - complete current quest
CompleteAllObjectives / CompleteQuest - Complete quest objectives
player.ForceAV - Directly set your skill values.
DisableAllMines - Disables mines
getXPfornextlevel - displays xp needed for next level
SetPCYoung - Everyone wants to be a kid again!
SexChange - Go ahead, be a transvestite, i won’t ask any questions
tgm - God Mode
player.PlaceAtMe - I’m working on finding and making an ObjectID list, but for now, just use the ones we know: 000000A(Pins) & 000000F(money)
CloseAllMenus - Just in case…
player.modav skill # - Modifies player’s desired skill. (player.modav luck 10)
EnablePlayerControls - Move around during "locked" cinematics
movetoqt - Moves the player to the current quest marker
tcl - No clipping mode
showracemenu - open the character creation screen
player.modav actionpoints # - Permanently modifies players max action points.
player.modav carryweight # - Permanently modifies players max weight.
player.additem 0000000F "XXX" - Replace "XXX" with the amount of caps(money) you want.
rewardxp xxx - Replace xxx with the number of experience points to receive
ResetQuest - Resets a quest… assuming you would want to do such a thing?
resurrect - revives dead target
rewardKarma # - reward # karma points to player
setspecialpoints # - set the number of special points to #
player.setav # - Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes.
player.setav # - Sets the typed attribute to the number provided. (1-10)
AddPerk - That’s right! Get any perk you want, any and/or all.
tfc - toggles free camera mode (useful for character screenshots)
tm - turns off/on the HUD (useful for character screenshots)
unlock - Unlocks any selected physical lock (doors, chests, etc) and terminals.
RewardXP - Use this to reward yourself some xp
MoveToQuestTarget/movetoqt - Warp to your quest’ target location

Bobble Head Locations

Stats:
Strength - Megaton - Lucas Simms House
Perception - Republic of Dave - Museum of Dave
Endurance - Deathclaw Sanctuary - Deathclaw Sanctuary Entrance
Charisma - Vault 108 - Cloning Lab
Intelligence - Rivet city - Science Lab
Agility - Greener Pastures Disposal - Office
Luck - Arlington Cemetery North - Arlington House

Skills:
Barter - Evergreen Mills - Market Bazaar
Big Guns - Fort Constantine - CO Quarters
Energy Weapons - Ravenhold
Explosives - WKML Broadcast Station - Sealed Cistern
Lockpick - Bethesda - Bethesda Offices East
Medicine - Vault 101 - Dad’s Desk
Melee Weapons - Dunwich Building - Virulent Underchambers
Repair - Aerefu - Evan Kings House
Science - Vault 106 - Living Quarters
Small Guns - National Guard Depot - National Guard Armory
Sneak - Yao Guai Tunnels - Yao Guai Den
Speech - Paradise Falls - Euology’s pad
Unarmed - Rockopolis – Head directly west from Casey Smith’s Garage, look for tattered banners strung up.

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[PC] Half Life Two Cheats

October 7, 2008 by admin · Comment
Filed under: MMORPG 
Cheat Activation

Add the parameter -console to your hl2 executable. The best method is to create a new shortcut to the hl2.exe and change its command line by adding the cheat/console parameter and then saving the shortcut. This way, you can play Half-life 2 with or without cheats (you can rename your shortcut to reflect this).

For some versions of Half-Life 2, you may need to add a longer parameter string -applaunch -dev -tconsole instead of the previously mentioned parameter.
Cheat: Dev Cheats
Bring DOWN the console and enter “sv_cheats 1”.

* cl_drawhud: removed
* Wire frame models: mat_wireframe1
* Only objects effected by physics are wireframe: vcollide_wireframe 1
* Draw game triggers: showtriggers_toggle
* Draw normal maps: mat_normalmaps 1
* Draw surface materials: mat_normals 1
* Turn off bump mapping: mat_fastnobump 0
* impulse 200: removes weapon model from the screen

Cheat: Items
Enable cheats and use the “give” command.

* item_healthkit
* item_healthvial
* item_box_buckshot
* item_box_mrounds
* item_box_sniper_rounds
* item_box_srounds
* item_battery
* item_suit
* item_ml_grenade
* item_ar2_grenade

Cheat: Weapons
Enable cheats and use the “give” command.

* weapon_ar2
* weapon_bugbait
* weapon_cguard
* weapon_crowbar
* weapon_frag
* weapon_crossbow
* weapon_alyxgun
* weapon_physcannon
* weapon_physgun
* weapon_pistol
* weapon_rpg
* weapon_shotgun
* weapon_smg1

# Weapons names for the beta version of the game:
# weapon_hopwire
# weapon_iceaxe
# weapon_binoculars
# weapon_ml
# weapon_brickbat
# weapon_smg2
# weapon_stickylauncher
# weapon_stunstick
# weapon_thumper
# weapon_sniperrifle
# weapon_rollerwand
# weapon_slam
# weapon_hmg1
# weapon_cubemap
# weapon_gauss
# weapon_extinguisher
# weapon_flaregun
# weapon_ar1
# weapon_molotov
# weapon_manhack
# weapon_immolator
# weapon_irifle
Cheat: Load Maps
List the map by enabling cheats and type “maps”. Load a map by typing “map ”.

* d1_canals_01
* d1_canals_02
* d1_canals_end
* d1_tempanals_02
* d1_town_01
* d1_town_02
* d1_town_03
* d1_town_04
* d1_town_05
* d1_trainstation_01
* d1_trainstation_02
* d1_trainstation_03
* d1_trainstation_05
* d1_under_01
* d1_under_02
* d1_under_03
* d1_under_04
* d2_coast_01
* d2_coast_02
* d2_coast_03
* d2_coast_04
* d2_coast_04_dx60
* d2_coast_05
* d2_coast_06
* d2_coast_07
* d2_coast_08
* d2_prison_01
* d2_prison_02
* d2_prison_03
* d2_prison_04
* d2_prison_05
* d3_c17_03
* d3_c17_04
* d3_c17_05
* d3_c17_06a
* d3_c17_06b
* d3_c17_07

Cheat List
Bring DOWN the console and enter “sv_cheats 1”.

* No damage: god
* Never Die: buddha
* Infinite power for your suit: infinite_aux_power or sv_infinite_aux_power (Outbreak)
* All weapons and ammo: impulse 101
* Kill all npc’s in the area: npc_kill
* Enemies don’t attack: notarget
* Walk through walls: noclip
* Spawn a scout car: ch_createjeep
* Spawn an airboat: ch_createairboat
* Spawn an airboat: impulse 83
* skulls: impulse 102

Submitted by not allowed
Cheat: Spawn A Jeep
To spawn a jeep hHit ~ and enter: Impulse 82
Submitted by AKAeric
Cheat - Change max Ammo & Change Weapon Damage
In the console first type "sv_cheats 1" to enable cheats and then input:

sk_max_357 no.# …. The numerical value for no.# is new max ammo for .357 Magnum

sk_max_ar2 no.# …. The numerical value for no.# is new max ammo for Pulse Rifle

sk_max_ar2_altfire no.# …. The numerical value for no.# is new max ammo for Pulse Rifle energy orbs

sk_max_buckshot no.# …. The numerical value for no.# is new max ammo for shotgun

sk_max_crossbow no.# …. The numerical value for no.# is new max ammo for crossbow

sk_max_grenade no.# …. The numerical value for no.# is new max ammo for hand grenades

sk_max_pistol no.# …. The numerical value for no.# is new max ammo for pistol

sk_max_rpg_round no.# …. The numerical value for no.# is new max ammo for RPG

sk_max_smg1 no.# …. The numerical value for no.# is new max ammo for submachine gun

sk_max_smg1_grenade no.# …. The numerical value for no.# is new max ammo for SMG grenades

sk_plr_dmg_pistol no.# …. The numerical value for no.# is new damage value for pistol

sk_plr_dmg_357 no.# …. The numerical value for no.# is new damage value for .357 Magnum

sk_plr_dmg_ar2 no.# …. The numerical value for no.# is new damage value for Pulse Rifle

sk_plr_dmg_buckshot no.# …. The numerical value for no.# is new damage value for shotgun

sk_plr_dmg_crossbow no.# …. The numerical value for no.# is new damage value for crossbow

sk_plr_dmg_crowbar no.# …. The numerical value for no.# is new damage value for crowbar

sk_plr_dmg_grenade no.# …. The numerical value for no.# is new damage value for grenades

sk_plr_dmg_rpg_round no.# …. The numerical value for no.# is new damage value for RPG rockets

sk_plr_dmg_smg1 no.# …. The numerical value for no.# is new damage value for submachine gun

sk_plr_dmg_smg1_grenade no.# …. The numerical value for no.# is new damage value for SMG grenades
Submitted by ryan1271
Cheat: Portal Gun Hack
This process modifies your game files, so make back-ups of the proper files and directories before attempting this hack.

1. You need both Portal and Half-life 2 for starters. Install or re-install both games now.

2. Back up your Portal directory. Unless you changed the install path, the directory is in …\Steam\steamapps\(your_username)\portal. If you make a mistake during this hack, you may need to re-download Portal through Steam (or at worse, Half-life 2 through Steam).

3. Download and install GCFScape if you do not have it already. This program allows you to access the cached game files for games using the Source engine.

4. Head into the directory …\Steam\steamapps\ for all the available GCF archives available. Open the file half-life 2 content.gcf via GCFScape. Click the hl2 folder on the left pane of the GCFScape Explorer window. Right mouse click maps and select the command Extract to place all the contents of the maps folder into the directory …\Steam\steamapps\the_great_bundini\portal\porta l. This merges Half-life 2 maps with the Portal map folder.

5. Repeat the above step with the scenes folder via GCFScape.

6. Boot up Steam to run Portal. Drop the developer console with ‘~’ (you may need to enable it under your keyboard options or enable it via the -console command switch on the executable’s shortcut).

7. On the developer console, type maps * to list all the available maps; this should inclde the Half-life 2 maps imported from the previous steps. Type map and then the name of that map (i.e., map d1_canals_01).

8. Once the map is loaded and you can play, drop the console and enable the cheats for Portal by entering sv_cheats 1. Give yourself all weapons (including the Portal Gun) by entering impulse 101. You may need to input upgrade_portalgun to enable you to fire both portals.

9. Enjoy the havoc. Note that this hack also works with Episode 1 and Episode 2. You will notice that while NPCs from Half-life cannot pass through portals, all other inert objects (including yourself) and weapons fire will pass through with no problems.

Submitted by Primotechnology.com
Cheat: Cheat List

Bring up the in-game cheats console during gameplay by pressing the tilde (~) key. Then, insert the cheats listed below for the desired result.

* firstperson - Play in first person
* give env_steam -
* give item_healthkit - Spawn a health kit
* give item_healthvial - Spawn a health vile
* give npc_alyx - Spawn NPC Alyx
* give npc_barney - Spawn NPC Barney
* give npc_citizen - Spawn NPC Citizen
* give npc_kliener - Spawn NPC Kliener
* give weapon_frag - Spawn a grenade
* give weapon_pistol - Spawn a pistol
* give weapon_rpg - Spawn an RPG
* give weapon_shotgun - Spawn a shotgun
* thirdperson - Play in third person

Submitted by Aaron Stewart
Cheat: Grab Anything
Note: The default value for the following cheat is 250.

When using the give weapon/item cheats, enter physcannon_maxmass 1000 (or more) to be able to grab any object in the game.

Submitted by Juke box
Corrected by burnt_out_and_faded_away__Akimb0
Submitted by Juke box
Cheat: Spawn Alyx’s Weapon
Enter npc_create_equipment weapon_alyxgun in the dev console then type npc_create npc_combine_s which spawns a combine trooper with Alyx’s gun. Then simply kill the trooper ang get the gun. Note, when you pick up the gun looks like a giant block on the bottom left corner of your screen.
Submitted by Revan117 (chickens-r
Hint: Rocksploration
In the Chapter Anti-Citizen, Freman can reach the rooftop of the building blocked by some rocks on its stairs. After D.O.G. hops onto the dropship, crouch jump onto the sofa and Freman can jump past the rocks. Bring a box or similar object to act as a platform. It is barely possible to reach the roof of the building — there’s nothing there, but it’s a little hidden area.
Submitted by J-F

Source: IGN Cheats
Link: http://cheats.ign.com/ob2/068/492/492830.html

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[PC] Mortal Kombat 4 Cheats

October 7, 2008 by admin · Comment
Filed under: MMORPG 
Cheat codes
Enter one of the following codes to activate the corresponding effect:

111-111 - Free Weapon - One weapon drops onto the center at the beginning of the match.
100-100 - Throwing Disabled - No throws or bone-breakers.
444-444 - Armed and Dangerous - Start off with your weapons drawn.
666-666 - Silent Kombat - No background music.
050-050 - Explosive Kombat - Last hit causes loser to explode.
222-222 - Random Weapons - Start off with another weapon at random, rather than default.
123-123 - No Power ?? - Start off with just a bit of energy above DANGER level.
555-555 - Many Weapons - Weapons drop all over the stage.
333-333 - Randper Kombat - No longer works in the home versions.
060-060 - No Rain - No rain on the Wind World stage.
002-002 - Weapon Kombat - Both Players never drop their weapons.
???-??? - 4-Player Randper Illegal - ???
012-012 - Noob Saibot Mode - Used for the process of playing as Noob Saibot on the Playstation.
020-020 - Red Rain - Causes it to rain blood at the Wind World stage.
010-010 - Maximum Damage Disabled - No Maximum Damage limit for Combos.
110-110 - Throwing and Maximum Damage Disabled - No throws and Maximum Damage Combo limit.
011-011 - Kombat Zone: Goro’s Lair - Play at Goro’s Lair stage.
022-022 - Kombat Zone: The Well - Play at The Well stage.
033-033 - Kombat Zone: Elder Gods - Play at the Elder Gods stage.
044-044 - Kombat Zone: The Tomb - Play at The Tomb stage.
055-055 - Kombat Zone: Wind World - Play at Wind World stage.
066-066 - Kombat Zone: Reptile’s Lair - Play at Reptile’s Lair stage.
101-101 - Kombat Zone: Shaolin Temple - Play at Shaolin Temple stage.
202-202 - Kombat Zone: Living Forest - Play at Living Forest stage.
303-303 - Kombat Zone: The Prison - Play at The Prison stage.
001-001 - Unlimited Run - Get an unlimited run meter.
313-313 - Kombat Zone: Ice Pit - Play at Ice Pit stage.
321-321 - Big Head Mode (No actual on-screen text) - The characters have over-sized heads.

Source: Level 80 Cheats Hints and Tips
Link: http://www.level80.co.uk/pc_mortal_kombat_4_cheats.htm

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Civilization IV Hacks

September 13, 2008 by admin · Comment
Filed under: MMORPG 
Hacks
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". While playing a game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:

#Display all console window codes: help
#Change players gold; 0 is active player: Player.changeGold [player number], [gold]
#Set players gold; 0 is active player: Player.setGold [player number], [gold]
#Stop music: Sound.noMusic
#Reload audio scripts: Sound.reload
#Stop Soundscape from playing: Sound.stopSoundScape
#Play sound AS2D, AS3D, ASSS: Sound.play string [filename]
#Finds entities with black emissivity: Graphics.FindBlackPlotsAndCities
#Hide attachables: Graphics.HideAttachables
#Force light update on all entities: Graphics.ForceLightingUpdate
#Rebuild terrain and lighting: Graphics.ReBuildTerrain
#Set Hill scale: Graphics.SetHillScale [floating number]
#Set Peak scale: Graphics.SetPeakScale [floating number]
#Set water plane height: Graphics.setWaterHeight [floating number]
#Set render depth for quad tree: Graphics.quadTreeDepth [integer]
#Toggle water: Graphics.toggleWater
#Display terrain: Graphics.displayTerrain bool bOn
#Toggle grids: Graphics.toggleGridMode
#Dump texture palette: Graphics.showTexturePalette
#Set texturing: Graphics.setTextureMode bool bOn
#Set wireframe: Graphics.setWireframe bool bOn
#Morph the globeview count times: Profile.morphGlobe [integer]
#Rebuild city indicated number of times: Profile.rebuildCity [x coordinate], [y coordinate], [integer]
#Rebuild plot indicated number of times: Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
#Dump animation information to debugging window: Profile.dumpAnimLog
#Set minimum time to capture spikes; set to 0 to disable spikelock: Profile.setSpikeThreshold [milliseconds]
#Dump console command history: Console.History
#Writes HTML documentation for the current console commands: Console.CreateDocumentation [filename]
#Clear the console: Console.Clear
#Display current logging status: Log.status
#Toggle logging: Log.toggle
#Clear the log file: Log.clear
#Erase units and cities from map: Map.empty
#Fill map with units and cities for performance testing: Map.fill
#Replot Goodies: Map.generateGoodies
#Replot Bonuses: Map.generateBonuses
#Replot Features: Map.generateFeatures
#Replot Rivers: Map.generateRivers
#Erase Rivers, Features, Bonuses and Goodies: Map.eraseGameElements
#Replace Rivers, Features, Bonuses and Goodie: Map.replaceGameElements
#Change the active landscape info: Map.setActiveLandscapeID [landscape number]
#Erase all plots: Map.erasePlots
#Reload Game Text xml files: Xml.reloadGameText
#Reload Civ4TerrainSettings.xml: Xml.reloadLandscapeInfo
#Reload Civ4ArtDefines.xml: Xml.reloadArtDefines
#Toggle output of texture loads/accesses to debug output: Game.toggleTextureAccessInfo
#Force AI to play for indicated number of turns: Game.AIPlay [integer]
#Create sequences associated with the selected unit: Game.createSelectedUnitKFs
#Free sequences associated with the selected unit: Game.freeSelectedUnitKFs
#Save WorldBuilder save description file: Game.saveWorldBuilderSave [filename]
#Toggle Animation Test Tool: Game.toggleAnimationTest
#Show GFC directory chooser: Game.gfcDirChooser
#Show GFC file dlg window: Game.gfcfiledlg
#Show GFC test popup: Game.testGFC [integer]
#Show test popup: Game.testFont bool bEnable
#Show the Python test popup: Game.testPythonPopup
#Show test popup: Game.testPopup
#Scroll to the bottom: Game.scrollBottom
#Scroll to the top: Game.scrollTop
#Clear the listbox below: Game.clear
#Display the help popup: Game.helpScreen
#Toggle debug mode: Game.toggleDebugMode
#Debugging: Game.showWBPalette bool bCreate
#Compute md5 checksum for the directory tree specified: App.calcFolderChechsum [directory]
#Set debugging value: App.setMooseDbg2 [integer]
#Set debugging value: App.setMooseDbg1 [integer]
#TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini: App.takeFullScreenShot
#TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini: App.takeScreenShot
#Set maximum frame rate; 0 to disable: App.setMaxFrameRate [floating number]
#Update existing value in the ini file: App.setIniFile [group key], [key], [value]
#Crash game: App.crash
#Return the application link time: App.getBuildTime
#Test player unit iteration: Player.testUnitIter [integer]

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[PC] Sims Cheats

September 9, 2008 by admin · Comment
Filed under: MMORPG 
Quick money
While playing the game, press [Ctrl] + [Shift] + C and enter the "klapaucius" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

While playing the game, press [Ctrl] + [Shift] + C and enter "klapaucius;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

Nude Sim
While your Sim is inside the shower and there is no pixelated censor, press [Ctrl] + [Shift] + C and enter the "move_objects on" code. Then, move your Sim/shower to somewhere in the house and they will be nude.

As soon as a Sim enters the shower or bath, go to build mode and use the hand tool to remove the shower or bathtub from the bathroom. The Sim will continue to shower or bathe, but they will be bare without the pixelated censoring.

Quick navigation
Hold [Alt] and press the cursor keys to navigate quickly.

Real music
Note: This trick requires a music recording/downloading program. Record/download the music of your choice. After that save the music file(s) to The Sims game in the path "/Maxis/The Sims/Music/Stations/" followed by "Rock", "Classical", "Latin", or "Country". This can also be saved so that the TV plays the music by selecting the "SoundData/TVStations" path instead of "Music", then choosing "Mystery", "Romance", "Comedy", or "Action".

Magic garbage bag
The following trick will save the time needed to take the garbage to the street. Buy the 30 simolian trash can. Order your Sim to empty it, then cancel the order just as they remove the bag from the trashcan. Then, order them to pick up the mess that they just created. Your Sim will return the full bag to an empty can. Repeat this each time it fills and trash will never have to be brought outside again.

Less bills
Keep an unpaid bill until the mailman delivers the next set of bills. Pay the original bill when your mailbox is filled with the next set of bills. This should cause the bills inside the mailbox to disappear.

Easier relationships
Create a family with a male and female adult that are of the same category (such as Virgo and Virgo) and move them into a house (or created house). Immediately after selecting live mode make them kiss approximately ten times in a row to set their relationship meter to 100. If you continue kissing the female, she should ask to have a baby.

Cheat Codes
While playing the game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

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[PC] Quake 4 Cheats

September 9, 2008 by admin · Comment
Filed under: MMORPG 
Create a shortcut to the Quake4 executable and edit the shortcut’s command line with the suffix +set com_allowConsole 1 to enable the console. Note if the command line uses quotations, add the suffix outside of the quotes.

While playing, press CTRL + ALT + ~ to drop the console (or just tilde) and enter the codes as you like:

god … Invulnerability
undying … Player stops taking wounds at 1 health
noclip … Clipping toggle
give all … Stocks all weapons and items
give armor … Stocks body armor
give health … Stocks life/health
give ammo … Stocks ammunition
Spawn … Spawn command used in conjunction with a target
Spawn weaponmod_hyperblaster_bounce2
Spawn weaponmod_lightinggun_chain
Spawn weaponmod_machinegun_ammo
Spawn weaponmod_nailgun_power
Spawn weaponmod_nailgun_seek
Spawn weaponmod_nailgun_rof
Spawn weaponmod_nailgun_ammo
Spawn weaponmod_railgun_penetrate
Spawn weaponmod_rocketlauncher_burst
Spawn weaponmod_rocketlauncher_homing
Spawn weaponmod_shotgun_ammo

listcmd … List all documented commands
listcvar … Dsiplay all cvars
listentities … Display all Q4 entities
listmonsters … Display all Q4 monsters/enemies

Submitted by Charles Presley
Cheat: Level - Skip Commands
airdefense1: Air Defense Base (beginning of game)
airdefense2: Air Defense Trenches
convoy2: Aqueducts
convoy2b: Aqueducts Annex
convoy1: Canyon
walker: Construction Zone
network2: Data Networking Security
network1: Data Networking Terminal
process2: Data Processing Security
storage2: Data Storage Security
dispersal: Dispersal Facility
process1: game/process1
storage1: game/storage1
hangar1: Hangar Perimeter
hangar2: Interior Hangar
mcc_landing: MCC Landing Site
core1: Nexus Core
hub2: Nexus Hub
hub1: Nexus Hub Tunnels
mcc_1 Operation: Advantage
mcc_2 Operation: Last Hope
building_b: Perimeter Defense Station
putra: Putrification Center
recomp: Recomposition Center
medlabs: Strogg Medical Facilities
core2: The Nexus
tram1: Tram Hub Station
tram1b: Tram Rail
waste Waste: Processing Facility
Cheat: Speed
To alter your character’s speed to any variable you desire, bring down the console where you can type in commands and type in “Pm_speed #” where # = the speed you want for your character. Be sure there’s an underscore between Pm and speed and a space between speed and the number, or the cheat won’t work.

Submitted by Asim

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[PC] Spore Cheats

September 9, 2008 by admin · Comment
Filed under: MMORPG 
Spore Cheats
Cheats for Spore!
Entry Location:
Press <b>Ctrl+Shift+C</b> to open the console screen. Type code into the console, then hit enter. Press escape or click on the X to close the console.

capturePlanetGIF - Captures a spinning GIF of the planet you are on and dumps to AnimatedAvatars directory.
setConsequenceTrait (trait) - cell carnivore, cell_herbivore, cell_omnivore, creature_aggressive, creature_social, creature_mixed, tribe_aggressive, tribe_social, tribe_mixed, civ_
help (command) - Explains action and usage of a command.
addDNA - Increase how much DNA you have to spend.
moreMoney - Increases your money in Civilization or Space stages.
help - Lists all cheats and debug commands.
killallhints - Removes all hints from the game.
refillMotives - Replenishes depleted health and other motives.
SetTime (h, m) - Sets time of day at the Avatar’s position, and optionally a speed multiplier.
freeCam - Toggles free camera mode.
unlockSuperWeapons - Unlocks all superweapons for your Civilization type.

Add DNA
Entry Location:
Ctrl + Shift + C

Type addDNA and press enter and your DNA points will go up.

– this is for the Spore CC (may work in SPORE) —
It’s pretty useless at the moment as you have a huge amount to start with on the Creature Creator

Cheat Codes
help - display codes

Spore Easter Eggs
Spinning Will Wright’s Head
In spore creature creator you can click on the galaxy to view it. Then zoom out and start spinning the galaxy. After a few seconds Will Wrights head will come spinning out.

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[PC] Team Fortress 2 Cheats

September 5, 2008 by admin · Comment
Filed under: MMORPG 
Team Fortress 2 Unlockables
Major Medic Makeover
Entry Location:
Updated Medic Achievements

FIRST DO NO HARM - Play a full round without killing any enemies. And score the highest on a team of 6 or more players.

QUADRUPLE BYPASS - Heal a teammate who’s taking fire from 4 enemies at once.

GROUP HEALTH - Work with 2 other medics to deploy 3 simultaneous uber-charges.

SURGICAL PREP - Have an uber-charge ready before the setup phase ends.

TRAUMA QUEEN - Deploy 3 uber-charges in less than 5 minutes. And assist in 5 kills during that time.

DOUBLE BLIND TRIAL - Deploy an uber-charge within 8 seconds of a nearby enemy medic deploying his.

PLAY DOCTOR - In a team with no medics. Be first to switch to Medic after a teammate calls ‘Medic!’, and then heal 500 health.

TRIAGE - Deploy an uber-charge on a teammate less than a second before they’re hit by a critical explosive.

PREVENTIVE MEDICINE - Block the enemy from capturing a control point with an uber-charged teammate.

CONSULTATION - Assist a fellow Medic in killing 5 enemies in a single life.

DOES IT HURT WHEN I DO THIS? - Kill 50 Scouts with your Syringe Gun.

PEER REVIEW - Kill 50 Medics with your Bone Saw.

BIG PHARMA - Assist a Heavy in killing 30 enemies, where neither of you die.

YOU’LL FEEL A LITTLE PRICK - Assist in killing 4 enemies with a single uber-charge on a Scout.

AUTOCLAVE - Assist in burning 8 enemies with a single uber-charge on a Pyro.

BLAST ASSIST - Assist in exploding 5 enemies with a single uber-charge on a Soldier.

BLUNT TRAUMA - Assist in punching out 4 enemies with a single uber-charge on a Heavy.

MEDICAL BREAKTHROUGH - Assist in destroying 8 enemy Engineer buildings with a single uber-charge on a Demoman.

MIDWIFE CRISIS - Heal an Engineer as he repairs his sentry gun while it’s under enemy fire.

UBI CONCORDIA, IBI VICTORIA - Assist in killing 5 enemies on an enemy control point in a single life.

GROUND ROUNDS - Heal 200 teammates after they’ve called for ‘Medic!’.

INTERNAL MEDICINE - Extinguish 100 burning teammates.

DOCTOR ASSISTED HOMIDE - Assist in killing 20 nemeses.

PLACEBO EFFECT - Kill 5 enemies in a single life, while having your uber-charge ready, but undeployed.

SAWBONES - Hit enemies with your Bonesaw 10 times in a row without dying or missing.

INTERN - Accumulate 7000 heal points in a single life.

SPECIALIST - Accumulate 10000 heal points health in a single life.

CHIEF OF STAFF - Accumulate 10 million total heal points.

HYPOCRITICAL OATH - Kill an enemy Spy that you have been healing.

MEDICAL INTERVENTION - Save a falling teammate from dying on impact.

SECOND OPINION - Uber-charge 2 teammates at once.

AUTOPSY REPORT - Provide an enemy with a freezecam shot of you taunting above their ragdoll.

FYI I AM A MEDIC - Use your Bonesaw to kill 5 enemy Spies who have been calling for ‘Medic!’.

FAMILY PRACTICE - Uber-charge ten of your Steam community friends.

HOUSE CALL - Join a game that one of your friends is in and then deploy an uber-charge on him.

BEDSIDE MANNER - Be healing a teammate as he achieves an achievement of his own. 10

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[PC] Call of Duty 4: Modern Warfare Cheats

September 5, 2008 by admin · Comment
Filed under: MMORPG 
To use COD4 Cheats
Enable the console from the game’s in-game options.
Hit the ~ key
Type seta thereisacow "1337" and then press ENTER.
Type spdevmap bog_a and then press enter.
Exit and load your game or start a new one.
When playing, drop down the dev-console and enter your codes

Cheats
give all - Access All Weapons
cg_LaserForceOn 1 - Add Laser Sights to ALL Weapons
jump_height # - Adjust Gravity Default = 39
timescale # - Adjust Time Default = 1.00
r_fullbright - Easier to see things
notarget - Enemies Ignore You
give ammo - Full Ammo
god - God Mode
demigod - God mode but screen still shakes
noclip - No Clipping Mode
cg_drawGun - Removes Your Gun
ufo - Same as noclip?
cg_fov - Zoom with any Gun

All Weapons
first enable console in game options.next type in

/seta thereisacow 1337
/spdevmap bog
/give all

Call of Duty 4: Modern Warfare Unlockables
Multiplayer Perks
3 Frag Grenades - Rank 41
Bandolier - Rank 32
Bomb Squad - Rank 14
Claymores - Rank 23
Double Tap - Rank 29
Last Stand - Rank 8
Martyrdom - Rank 17
Overkill - Rank 38
Sleight of Hand - Rank 20
UAV Jammer - Rank 11

Unlockable Multiplayer Weapons
Assault Rifle - G3 - Reach Rank 25
Assault Rifle - G36C - Reach Rank 37
Assault Rifle - M14 - Reach Rank 46
Assault Rifle - M4 Carbine - Reach Rank 10
Assault Rifle - MP44 - Reach Rank 52
LMG - M60E4 - Reach Rank 19
Pistol - Desert Eagle - Reach Rank 43
Pistol - Golden Desert Eagle - Reach Rank 55
Pistol - M1911 - Reach Rank 16
Shotgun - M1014 - Reach Rank 31
SMG - AK-74U - Reach Rank 28
SMG - Mini Uzi - Reach Rank 13
SMG - P90 - Reach Rank 40
Sniper Rifle - Barret - Reach Rank 49
Sniper Rifle - Dragunov - Reach Rank 22
Sniper Rifle - M40 - Reach Rank 04
Sniper Rifle - R700 - Reach Rank 34

Intel Pieces
To unlock cheats you’ll need to locate Intel Pieces strewn throughout the game. Their are 30 to collect, and the more of them you collect, the more cheats will be unlocked. Here is a list of cheats, what the cheats do and how many Intel Pieces are needed to unlock each one.

2 - "CoD Noir" Play the game in black and white.
4 - "Photo-Negative" Game colors are inverted.
6 - "Super Contrast" Game’s contrast increases.
8 - "Ragtime Warfare" Play the game like an old silent movie.
10 - "Cluster Bombs" One frag grenade has five explosions.
15 - "A Bad Year" Enemies explode into tires when shot.
20 - "Slow-Mo Ability" Game plays at 40% normal speed.
30 - "Infinite Ammo" Unlimited ammo.

Call of Duty 4: Modern Warfare Hints
Perk Up
Your first perk slot is mostly reserved for extra explosives, or an attachment to one of your weapons like a silencer or red-dot sight. The standard soldier has one frag grenade and one flash, smoke or stun grenade. Tier one perks can give you three more of either, two charges of C4 or two RPG rockets. But unlocking those extra frags could take a while: they’re not available until level 41.

Perk: Eavesdrop
Lets you listen in on what the enemy team is saying even when on they’re on their private channel.

Perk: Bandolier
Allows you to carry more ammo.

Perk: Stopping power
By stopping, we mean killing. This perk pumps up the damage on all your firearms.

Perk: Juggernaught
Decreases damage taken, giving you extra time to close in on enemies and stab them for the kill.

Perk: Sleight of Hand
Reduces reloading time by half.

Perk: Double-tap
Unlocked at level 29 - weapon fires at twice the rate for a short time.

Perk: Overkill

Allows you to carry two primary weapons.

Perk: Sonic Boom
Increases damage of explosive weapons.

Perk: Extreme Conditioning
Increases length of sprints.

Perk: Last Stand
Continue firing after killed.

Perk: Martyrdom
Drop a grenade after killed.

Perk: Steady Aim
Increases accuracy of shooting when not looking through sights.

Perk: Deep Impact
Bullets penetrate deeper through cover.

Perk: Iron Lungs
Increases sprint length more than Extreme Conditioning.

Perk: Dead Silence
Obtained at level 44 - decreases sound when moving.

Multiplayer Challenges
Simply ranking up is enough to unlock the ordinary perks, but weapon modifications like laser sights, grenade launcher attachments and silencers are unlocked with specific challenges. Luckily these are pretty straightforward: want a sight for your M16? Get 50 kills with your M16. And better still, unlocking these gives you a bucket-load of XP towards your next promotion.

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Crysis FAQ

September 3, 2008 by admin · 1 Comment
Filed under: MMORPG 
|\
|_\
___________ __________ ___ ___ _________ _ _________
/ _________| | _______ \ \ \_____/ / / _______\ | | / _______\
/ / | | \ \ \___ ___/ / /_____ | | / /_____
/ / | | ____/ / | | /_______ \ | | /_______ \
\ \ |_| |___ / | | \ \ |_| \ \
\ \_____________ \ \_____ | | ___________/ / ___________/ /
\_______________| \______| | | |_____________/ |_____________/
| |
\|

FAQ / Walkthrough Justin Version 1.3 18/12/2007

—————————————————————————-

=========================== For PC ===========================

—————————————————————————-

www.nanosuit.com

—————————————————————————-

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ALERT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This guide contains a liberal amount of SPOILERS. DO NOT read this if you
hate those nasty things. You have been forewarned!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ALERT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

© 2007 Crytek. All Rights Reserved. Crytek, Crysis and CryENGINE are
trademarks or registered trademarks of Crytek. Electronic Arts, EA,
and the EA logo are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries. All other
trademarks are the property of their respective owners.

This document is © 2007-2008 Justin Ang.

CRYSIS CRYSIS CRYSIS CRYSIS CRYSIS CRYSIS CRYSIS C
R R
Y Author: Justin Ang Y
S S
I I
S Version: 1.3 S
C C
R R
Y E-mail Address: fieryspirited1@hotmail.com Y
S S
I I
S CRYSIS CRYSIS CRYSIS CRYSIS CRYSIS CRYSIS CRYSIS

/————————————————————————\
( A: Introduction [secta] )
\————————————————————————/

Suit up and keep this guide handy for your playthrough of EA and Crytek’s
CRYSIS. Touted as the most graphically advanced shooter to date, Crysis
certainly delivers real time rendered graphics similar to those in
pre-rendered animation. Boasting an advanced AI and physics system,
and one of the most immersive stories in a shooter, Crytek has truly
outdone themselves once more. and that’s my personal opinion. :)

Crysis puts you into the place of 1st Lt. Jake Dunn, codename Nomad of
U.S. Special Forces, Raptor Team.

Your unit is sent to the Lingshan Islands in the South China Sea on a
search and rescue mission. However, the moment you leap out of the plane,
you realise something down there isn’t right…

We’ll get on with the comprehensive guide soon, but first…

1. About me
============

My name is Justin Ang and I’m from Singapore. My hobbies include:
Gaming, Surfing the Net, playing online and offline games,
playing my NDS, PSP and Wii. I’m hoping to get an Xbox 360 sometime,
Halo 3 is just too fun to pass up!

This is my fourth guide (I think).

If you want to check out my other guides, scroll down to the bottom
of this guide. Anyway, let’s go on!

2. E-mailing Rules
===================

1. Do not e-mail me asking silly questions or irrelevant things,
because, chances are that your questions are answered in the guide.

2. If you have anything to say, comment, criticize or contribute
anything at all, you can e-mail me then. Full credit will be
given of course.

3. If you put the subject as ‘Crysis Question’ there is a better
chance that I will respond to you.

4. Any rude comments in the mail will be instantly deleted. Ok?

5. That’s it…

/————————————————————————-\
( B: Legal Crap [sectb] )
\————————————————————————-/

This FAQ was solely intended for the public use.
It cannot be reproduced, retransmitted, or re-written in any other
form except by the notice of the author.
Any violation of this code will result in strict penalty and high
fines susceptible by law. If this legal document is portrayed in
any commercial use, you are therefore restricting under the code
of law- and will be punished. In full contrast, this document is
to be used and only used by the public itself and cannot be sold.
Revisions of this FAQ are only to be done with notice
of the author before hand and may be done so as long as the name
of the author of the document appears in due credit. You may
juxtapose this document with other documents as well without
notice of the author but it must not be used for sales and
broadcasting or commercial use. This FAQ may not be included in
a promotional CD, magazine, or any other use of monetary product.
This FAQ may not be used in a password protected area nor in a
high security area. This FAQ is solely used and ONLY used for
public use only and may not be used in a promotional ad that
sponsors any type of monetary use. This FAQ is to be used
"just like a book" meaning that it can be read over
and over again by anybody who wishes to do so. Just like a
book it can be moved around from one person to another, but
unlike a book the document can be viewed by more than one person
at once. This FAQ is in no way possible to be plagiarized,
doing so not only damages the person you had
intentionally forged, but it also damages yourself in terms of
self-guilt or in terms of law, whether the punishment be
civil or criminal law. To put it at best, DON’T DO ANYTHING
WITH THIS OR ANYTHING INVOLVING PUBLISHING THIS FAQ WITHOUT MY
PERMISSION! YOU ARE ONLY ALLOWED TO PRINT OR SAVE ONE (1) AND
ONLY ONE (1) COPY.

Sheesh, legal mumbo jumbo sucks.

/————————————————————————\
( C: Table of Contents [sectc] )
\————————————————————————/

To quickly jump to a section, press Ctrl+F and enter in the 5 character
code beside it in the [] brackets. For instance, if you wanted to jump to
the walkthrough, you would enter "secte".
—————————————————————————–

A: Introduction……………………………….. …………….[secta]
1. About me
2. E-mailing Rules

B: Legal Crap………………………………………. ……….[sectb]

C: Table of Contents…………………………………… …….[sectc]
1. Guide History
2. Guide Permissions

D: Game Basics…………………………………….. ………..[sectd]
1. Controls
2. Your Nanosuit

E: Walkthrough………………………………… …………….[secte]

1. Contact……………………………………. ………….[crys1]
1.1 Divided We Fall………………………………………[1divd]
1.2 First Light……………………………………… ….[1firl]
1.3 The Lusca’s Call……………………………………..[1lusc]

2. Recovery…………………………………… ………….[crys2]
2.1 Trespass…………………………………… ……….[2tres]
2.2 Crossings………………………………….. ……….[2cros]

3. Relic……………………………………… ………….[crys3]
3.1 Left Behind…………………………………….. …..[3lefb]
3.2 Departure………………………………….. ……….[3dept]

4. Assault……………………………………. ………….[crys4]
4.1 Bradley……………………………………. ……….[4brad]
4.2 Incursion………………………………….. ……….[4incu]
4.3 Calvary……………………………………. ……….[4calv]

5. Onslaught………………………………….. ………….[crys5]
5.1 Team Idaho……………………………………… …..[5idah]
5.2 Phase Line Alpha……………………………………..[5phla]

6. Awakening………………………………….. ………….[crys6]
6.1 Tremors……………………………………. ……….[6trem]
6.2 Descent……………………………………. ……….[6desc]
6.3 Guardian…………………………………… ……….[6guar]
-> Boss Fight: General Kyong……………………………..[wimpy]

7. Core………………………………………. ………….[crys7]
7.1 Laws of Nature…………………………………….. ..[7laws]
7.2 Abyss……………………………………… ……….[7abys]
7.3 Legion…………………………………….. ……….[7legi]

8. Paradise Lost………………………………………. ….[crys8]
8.1 Frozen…………………………………….. ……….[8froz]
8.2 Passage……………………………………. ……….[8pasg]

9. Exodus…………………………………….. ………….[crys9]
9.1 Stronghold…………………………………. ……….[9stro]
9.2 Hunter…………………………………….. ……….[9hunt]
9.3 Strickland’s Order……………………………………[9stri]

10. Ascension………………………………….. ………….[cry10]
10.1 Turbulence…………………………………. ……….[10tur]

11. Reckoning………………………………….. ………….[cry11]
11.1 Good Intentions…………………………………. …..[11int]
11.2 To Hell and Back……………………………………..[11hel]
11.3 Last Stand……………………………………… …..[11las]
-> Boss Fight: Alien Exosuit……………………………..[exosu]
-> Final Boss Fight: The Warship………………………….[zomgs]

F: Multiplayer………………………………… …………….[sectf]
1. Game Modes

G: Tips and Tricks…………………………………….. …….[sectg]
1. General Tips
2. Cheat Codes

H: Emailed Questions………………………………….. ……..[secth]

I: Last Words……………………………………… ………..[secti]

~~~~~~~~~~~~~~
Guide History
~~~~~~~~~~~~~~

Ver 0.1 - 18/12/07 - Completed walthrough up to the beginning of Chapter 3.

Ver 1.0 - 19/12/07 - Guide complete, submitted to GameFAQs.

Ver 1.1 - 19/12/07 - Made some revisions, more spelling errors slayed.
Added the ASCII art logo. Discovered a description
error, now fixed.

Ver 1.11- 20/12/07 - Added two new websites to "Guide Permissions"

Ver 1.12- 20/12/07 - Added one more site to "Guide Permissions"

Ver 1.13- 21/12/07 - GamesRadar and Cheat planet offered to host this
guide! I am deeply honored to be hosted there.
Thanks!

Ver 1.14- 21/12/07 - Site Additions; minor changes.

Ver 1.2 - 22/12/07 - New section on multiplayer added, one new FAQ question
posted in the "Emailed Questions" section.

Ver 1.21- 23/12/07 - A new question is posted in the FAQ section

Ver 1.22- 25/12/07 - Merry Christmas! Two extra sites get to host this guide
as a Christmas present. ;) Added them to "Permissions"
section.

Ver 1.23- 26/12/07 - New question added to FAQ section. A section on
Developer Mode added to "Cheats" section.

Ver 1.24- 27/12/07 - 1 more question added to FAQs. Fixed a wrong answer in
the FAQ section.

Ver 1.25- 27/12/07 - 1 more question added to FAQs.

Ver 1.26- 27/12/07 - 1 more website added to permissions.

Ver 1.3 - 01/01/08 - Happy New Year! Re-wrote a part of the Kyong boss fight
to include suggestions from readers. Added one more
FAQ question.

~~~~~~~~~~~~~~~~
Guide Permisions
~~~~~~~~~~~~~~~~

The latest version of this guide can always be found at: www.gamefaqs.com

The websites permitted to host this guide are:

GameFAQs
www.gamefaqs.com

CheatCodeCentral
www.cheatcc.com

Game Revolution
www.gamerevolution.com

The Gamers’ Temple
www.gamerstemple.com

GamesRadar
www.gamesradar.com

Cheat Planet
www.cheatplanet.com

Cheat Channel
www.cheatchannel.com

CheatBook
www.cheatbook.de

Super Cheats
www.supercheats.com

GameBorder.com
www.gameborder.com

Absolut Cheats
www.absolutcheats.com

Email me if you wish to post this guide on your own website.
Include your website name and address for listing here.

I will attach a copy of the guide with your site name in it. This copy
will also be syndicated on GameFAQs. Thanks in advance for choosing my
guide for hosting!

/————————————————————————-\
( D. Game Basics [sectd] )
\————————————————————————-/

1. Controls
===========

OK, here are the default controls. There is a load of controls you can use,
so I’m dividing it up into sections. You can also view these controls
in game by clicking on Options > Mouse and Keyboard Setup.

Look/Move
“““““

Forward: W
Backward: S
Strafe Left/Strafe Right: A/D
Lean Left/Right: Q/E
Stand up/Jump: Spacebar
Sprint: Left Shift + W
Crouch: Left Ctrl
Prone: Z
Night Vision: I

Weapons
““““ Shoot: Mouse 1
Zoom/Alt Fire/View Mode: Mouse 2
Fire Mode: X
Reload: R
Drop Weapon: J
Binoculars: B
Weapon Customisation Menu: C
Next/Previous Weapon: Scroll mouse wheel
Melee: T
Grenade: G
Toggle Grenades: H

Interaction
““““““
Use: F
Quick Save: F5 (you might rely on this one often)
Quick Load: F8
Access Nanosuit Controls: Hold Down Mouse Wheel
Map: M
Objectives: Tab
Pause Menu: Esc

Vehicles
““““`

Switch Seats: 1,2,3
Toggle View: F1
Zoom: Scroll Mouse Wheel
Horn: H
Lights: L
Primary/Secondary Weapons: Mouse 1/Mouse 2
Accelerate: W
Decelerate: S
Turn Left/Right: A/D
Brake: Spacebar
Boost: Left Shift

Hell, that’s alot of controls.

All keys are rebindable to suit yourself.

The game is compatible with an Xbox 360 controller,
but hell I’m not going through the controls. :P

2. Your Nanosuit
=================

Your Suit has 4 different modes. Use them to survive in the field.

Armor
——
Icon: Shield
Your suit’s default and best mode. It will fully absorb damage for you
until its 100 points of charge is depleted. Then you start to lose
health. The sheilds will regenerate over time, so will your health.

Speed
——
Icon: >>>
Use this mode to run. Fast. Your suit’s energy will drain rapidly
if you sprint while in this mode, but it gets you around very fast.

Strength
———
Icon: Fist
You will be able to carry heavier objects and punch harder.
This mode also steadies your hands when sniping, so use it.
It also lets you jump higher, but comes at a cost of suit energy.

Cloak
——
Icon: Silhouette
This mode is the next most used. It effectively hides you from enemy
view for as long as your suit’s energy can last. When moving,
energy is depleted fast, so keep an eye on that counter.

If you find yourself ambushed by a patrol that you didn’t detect,
switching to Stealth allows you to put enough distance between you
and the patrol, giving you a second chance to kill them undetected.
Just remember, shooting a weapon or attacking with a melee attack
pulls you out of stealth.

The last one (a rifle icon) is just to access the Weapon Modification
View (alternatively, press C to open it).

/————————————————————————-\
( E. Walkthrough [secte] )
\————————————————————————-/

Okay, before I begin the walkthrough, let me give another alert:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ALERT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This guide contains a liberal amount of SPOILERS. DO NOT read this if you
hate those nasty things. You have been forewarned!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ALERT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Okay, got it? Now read…

__________________________________________________ _____________________
//Chapter 1: Contact // [crys1] \\
\\________________________________________________ __________\\_________//

__________________________________________________ ___
//Part 1.1 Divided We Fall // CONTACT // [1divd] \\
\\_________________________\\___________\\________ ___//

Firstly, you are fed some backstory. A research team has discovered
*something* on Lingshan Island out in the South China Sea.

A week later you and your team are sent to conduct a search and
reacuse operation of the arcaeological team. The island is crawling
with Korean People’s Army (hereon known in this guide as KPA) soldiers.

You start off in a plane above the sea. Soon, the pilot gives the
green light and you leap out into the night.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Land at the LZ >

\\____________________________//

While you’re falling, you will be introduced to some game controls.

Keep looking to your left, you’ll spot something flying towards you
and crash!

Having lost your suit’s functionalities and your parachute, you
eventually crashland onto the beach.

Use your compass (above your minimap) to head southeast onto the
beach. Prophet recalibrates your suit and gives you your next objective.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Rendezvous with Jester >

\\____________________________//

Follow the green marker on your minimap. You’ll be introduced to
more controls. Press C when prompted to.

Equip your silencer. As you proceed, Prophet will inform you that
there is an enemy nearby. He’s on the ledge to your right.
Aim and take him out silently. Ahead, two more KPA wait
near the signal flare. Kill em.

Loot the bodies for ammo and a new weapon, the FY71. Ammo for this
rifle comes easy, so it may be wise to hang onto it.

Continue southeast to your objective. The minimap’s green arrow
should lead you on. Once you reach a cliff, Jester will hail you and
jump down to meet you.

Soon, some comms come through from another of your teammates, Aztec.
Prophet tells you to find him ASAP. So go on.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Locate Aztec >

\\____________________________//

Switch your suit to Speed Mode. Follow Jester through the trees,
or just speed on ahead of him and follow your objective marker.

Soon you’ll reach a clearing and a cutscene begins.

Dammit, Aztec’s been killed. Something got him, along with 4
KPA patrols. Prophet vaporises the body remotely and tells
you to move on. Before you do, pick up the SCAR ammo near the blood
pool on the ground. Reload, and move on.

______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Get to the Landing Zone >

\\____________________________//

Proceed on southeast towards the LZ. You will find yourself in a
valley with 2 Koreans. Stick to the walls or lay low in the undergrowth
in cloak mode. Dispatch the patrol and move on. As you proceed to the
ridge a new part of the chapter begins.

_________________________________________________
//Part 1.2 First Light // CONTACT // [1firl] \\
\\_____________________\\___________\\___________//

As you walk out onto the ledge, you will get a new objective.

________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Disable the GPS Jamming Device >

\\______________________________________//

To see something amusing, quickly press ‘B’ after the two black bars
indicating the section title (First Light) disappears. Zoom in on the
dock. A KPA soldier will walk out on it and pee into the harbour.
You just spied on someone taking a leak. ^_^

However, this has a purpose. As you focus on enemies, your binocs
will ‘tag’ them. This means that their location will be permanently
displayed on your minimap and tactical map. It can track vehicles as
well. This is highly useful, as you’ll know when enemies are coming
after you. The binocs have anpother function that will be described
later in-guide.

For now, head down the ridge. I recommend going prone and sniping
the KPA from afar. Do so quietly as loud firing will attract the
attention of the extremely painful minigun aboard the assault boat out
in the bay.

If you accidentally raise an alarm, deal with the enemies on land
quickly, and find some cover from the boat. A jeep will also drive
out towards you so be advised.

Once the area is secure, head to the jammer and press F near the
control panels to disable it. Alternatively, blow up the jammer.

Once the device is dealt with, proceed towards your green arrow
objective. You may commandeer a boat to get there or drive an enemy
jeep. Or walk. Either ways, you’ll be faced with a bunch of enemies.
Just kill them or find some cover and go stealth to shake em off you.

As you get closer to the objective, you will get a new one:
________________________________________________
// !! NEW SECONDARY OBJECTIVE DETECTED !! \\

< Investigate the North Korean Command Post >
(Optional)
\\______________________________________________//

Read on if you wish to complete this objective. Else, press
Ctrl+F and enter this code to skip this section entirely: [skip1]

Head northeast along the shoreline of the island. Remember to go
stealth when you’re nearing the objective.

The KPA here are almost impossible to sneak by, so de-equip your
silencer and go out guns blazing. There are several targets to watch
out for (I counted 7), so be alert.

once the area is secure, explore around for some ammo and frag grenades.
Switch out your SCAR for a new weapon: the Shotgun. Reload and enter
the green Korean trailer. Press F near the laptop and you will
complete this objective. Loot all the ammo you can find in there and
get out.

====== End of Optional Section [skip1] ======

Proceed southwest towards the green objective carefully. There will be
a smal encampment with tons of KPA. Equip a silencer and use the FY71
to snipe. Be sure to find a good snipe spot first though.

The jeeps can be taken down in 1 go by shooting at their external gas
tanks. But keep in mind that by exploding the vehicles, you will get
tons of KPA on you wondering why you blew up their stuff. You can go in
and shoot them to bits with the shotgun or do a hit and run: go in, kill,
then run back out and kill any that follow. Rinse and repeat.

When the area is clear, go south towards the LZ. Prophet will soon
radio in to tell you that they ran into a KPA checkpoint. Sure enough,
you’ll soon see a roadblock with 3 koreans. Toss in a grenade and
shoot any survivors. Once the roadblock is down, head in and turn left.

Your objective marker will have changed locations, so follow it.
Head on east to the new objective.
__________________________________________________ ____
//Part 1.3 The Lusca’s Call // CONTACT // [1lusc] \\
\\__________________________\\___________\\_______ ____//

Switch to strength mode and jump up the series of rock ledges. Follow
the fairly linear path towards your objective.

A cutscene then initiates when you reach the location. A ship somehow
got stuck right in the middle of the island, and frozen solid to boot.
Must have been one heckuva snowstorm. After a bit more yakkity yak,
an alien will bust through the side of the ship and grab Jester.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Find Jester >

\\____________________________//

Once you regain control of Nomad, run forward to the objective marker.
You’ll see the alien ahead opening a can of whoop ass on some koreans.
Follow the marker for a bit more until you reach a high ledge,
which is the chapter’s end point.

How’s that for an explosive beginning to the game?

__________________________________________________ _____________________
//Chapter 2: Recovery // [crys2] \\
\\________________________________________________ __________\\_________//

_______________________________________________
//Part 2.1 Trespass // RECOVERY // [2tres] \\
\\__________________\\____________\\___________//

Whew. Barely 2 hours into the game and you’ve lost two member of your
squad. This ain’t good, and Prophet shares this feeling too.

After he vaporises Jester’s body, you can begin the mission.
You may like to pick up the SCAR near his body, but I wouldn’t if I were
you, the SCAR isn’t the best weapon you’d like to be fighting with.
______________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Capture the Communications Trailer >

\\____________________________________//

Follow Prophet and Psycho down to a Korean comms trailer. The enitre
encampment has been taken down by the monster: no soldiers are alive
to be killed by you. whatever that thing was, it sure is a tough nut.

Prophet will access the Korean radio channels and give you and Psycho
a new mission:

__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Find the hostage in the village >

\\________________________________//

Psycho goes out on his own path to the village, so once again you’re
left playing the lone wolf.

Switch to armor mode if you’re not using it currently. You can either
walk there or drive, but I chose drive. Go east down the road.

An enemy jeep will drive up along the road and meet you. Use the
onboard gun to take them out. If you’re playing on Easy or Normal,
you can fire from the driver’s seat. In Hard or Delta, you must
press 2 to switch to the gunner’s seat and shoot from there.

Proceed on to the village. You will encounter a fork in the road.
One is the main road leading into the village, the other a dirt road
leading away. Proceed up the dirt road for a bit.
________________________________________________
// !! NEW SECONDARY OBJECTIVE DETECTED !! \\

< Access the North Korean Tactical Network >

\\______________________________________________//

Once you get the objective, abandon the car and go stealth to proceed.
Psycho will radio in to tell you he’s there and looking for a good
place to provide support. Don’t get your hopes up, his "support"
is non existant.

Head in and follow the marker. Keep up your stealth sneak. You can
choose to kill the koreans as you move from house to house (about 10
to 15 koreans in all) or sneak in the whole way. I managed to get
right into the objective building on Normal by sneaking. Once you’re in,
you’ll have no choice but to dispatch a few koreans. Make sure the
silencer’s attached, you dont want a swarm of KPA on you.

This building contains the sniper scope attachment, just pick up a
rifle with the scope on it to acquire it.

Access the laptop on the second floor of the building and your objective
will change locations. Head east out of the building and find a good
sniping spot. Take out some soldiers on top of the school building,
they have machine gun nests up there so watch out. Enter the first
floor of the school. silently kill any guards that appear. Search
the first floor and you’ll find a room full of weaponry. Stock up
on ammo and pick up a missile launcher. Remember where this room is,
you’ll need to return to it later.

Proceed quietly up the stairs to the second floor. You’ll hear a
korean arguing with a hostage as you go upstairs. From the stairwell
on the second floor, head right and proceed down the corridor to the
last door on your left. Press F on the door to initiate a cutscene.

Psycho busts in and slays the korean, and then frees the hostage.
You learn that the koreans are holding Dr. Rosenthal at the
excavation site. Just as you’re about to evac, two tanks show up
and spoil the fun.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Destroy the KPA Tanks >

\\____________________________//

Psycho passes on the task to destroy the tank (lazy pig) and hands it
to you. Go up onto the roof of the school and take out the missile
launcher. Face the green dots on your map; that’s where the tanks are.
Fire all 3 rounds of the launcher at the tank. Each tank needs 3 rockets
to blow up. Go down and get a second launcher and kill the remaining
tank. Obviously your blowing up tanks will attract korean attention,
so be sure to have your guns firing as you complete this objective.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Get to the rendezvous point >

\\____________________________//

Once the tanks are dead, grab another launcher (for later) and get
the hell outta there. Follow the objective marker and run run run!

When you near the waterfall, a new part of the chapter begins.

________________________________________________
//Part 2.2 Crossings // RECOVERY // [2cros] \\
\\___________________\\____________\\___________//

Use strength mode to climb up the rocks beside the waterfall.
Once you are clear of the waterfall, a new objective drops in:
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Head to Prophet’s location >

\\____________________________//

There are scattered enemy patrols in this area so be advised. Keep
the silencer on as you kill or go stealth ans sneak by them.

Prophet will keep updating you with enemy positions as you move.

I advise folowing the river if you want to sneak. While moving up
the river, you will encounter some partols walking along inside
the water. Just cloak yourself and DON’T MOVE. Wait till they pass
then crawl forward slowly away. When you’re at a safe distance, run.

Prophet will radio in again when you near the objective.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Head upriver to the cave system >

\\________________________________//

Damn, can’t this guy make up his mind?

Move southeast to your new objective marker. Keep near the river at
all times. You may choose to go on the high ground but make sure you
follow the river’s path.

You will encounter more guards. Kill them from a distance; prophet will
tell you before you encounter patrols. Enemy snipers are on the left
bank off the river, two of them. Take them out silently too. After
you kill them, cross to their location. Proceed onwards.

There will be about 9-10 more guards en route to the objective,
so use the cover or kill them quietly.

Keep moving southeast until you see Prophet. Follow him into the
caves to end the chapter.

__________________________________________________ _____________________
//Chapter 3: Relic // [crys3] \\
\\________________________________________________ __________\\_________//

_______________________________________________
//Part 3.1 Left Behind // RELIC // [3lefb] \\
\\_____________________\\_________\\___________//

The chapter begins with a cutscene. The alien bursts in on you and
grabs Prophet. Wow. the mission has really gone FUBAR. Once you regain
control of Nomad, Major Strickland will assume command of your mission
and gives you a new objective:
__________________________________________________
// !! NEW SECONDARY OBJECTIVE DETECTED !! \\

< Disable the North Korean GPS Jamming Station >

\\________________________________________________//

Keep heading southwest of your position. You’ll soon come across a path
overlookinga KPA guard post. You can go cloak at this time and use your
binocs to tag the enemies and vehicles in the post before you go in.

Screw on that silencer and take down all you can see from this position.
Move slowly around to the northwestern perimeter of the base, killing
koreans as you go. You need to soften up resistance in this village so
sniping the KPA now is critical.

When you think you’ve felled a lot of koreans, move into the village.
You may choose to scramble a korean jeep to get in, and use it to kill
the remaining bastards, or just sneak in by going stealth and crawling
in. It’s your call. If you run into any trouble, always good to have
that gun with you firing.

Find the GPS device and press F near the control panels. The device
is the same one as the jammer you disable earlier in "Contact".
This completes your objective. Strickland will then radio in to give
you a new objective:
__________________________________________________ __________
// !! NEW OBJECTIVE DETECTED !! \\

< Infiltrate the KPA Military Base and gather intelligence >

\\________________________________________________ __________//

Do what the man says. Head out of the guard post south. You may
like to get a vehicle to drive this bit in, walking sucks sometimes
in this game. As you drive onwards, you’ll eventually come up to
a split. Drive on the left fork. Kill any patrols you see en route
and abandon that car. You must get in as quietly as possible,
cos the area is crawling with guards, as Strickland will soon point
out.

Take out the guards in the towers first with a sniper scope and
silencer. Remember, you don’t want to raise an alarm. When you
have been detected, an alarm klaxon will ring out so you’ll know
when to hide.

Okay, after dispatching the guards in the towers, the only way
across seems to be a narrow suspension bridge. Walking across
on it will definitely attarct a ton of attention, and your cloak
mode isn’t nearly enough to cover yourself running across it. So,
drop down into the river. Make sure you are in armor mode, your suit
will then absorb most of the impact. Make sure you stay low as you
proceed west along the river. A helicopter will be on you sharpish
if you are spotted, so stay hidden.

In the event you are attacked by the heli, use the missile launcher
you should have stolen from the school to shoot it down. One good
rocket hit is enough. Elsewise, you can shoot at the fuel tanks of
the heli (the cylindrical things at the tail end) and if they catch
fire, the heli will leave you alone. Keep following the river.

There are a number of patrols as well on this side of the river, so
use the trees and buses for cover as you make your way to the base.
I highly advise killing them at this point.

After a bit, you’ll find a path winding upwards. Eventually, you’ll
find yourself on a winding gravel road back up to the KPA base.

Cross the road and sneak east into a patch of grass. When you start
to get close, go prone and prime your rifle. It should still be
sniper scoped and silenced. You will be horribly exposed here, so
just shoot down all the guards you see as they come to you.

Be warned, there is a machine gun nest facing your location. If soldiers
come to man the gun, just kill them fast. Machine gun nests are a good
way to exploit a game’s AI. Once a soldier manning the gun is killed,
another will take his place in a few seconds. So by just aiming at
the nest, you can take out a good number of koreans.

When you finally enter the base, unscrew the silencer and stick to
cover while you eliminate the rest of the koreans. Do note that a
helicopter will drop off six more korean soldiers when you are detected.

Once the base is secure, search the green trailers for the all too
familiar intelligence laptop. Press F while facing its screen to
complete the objective.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Proceed to the excavation site >

\\________________________________//

In the room with the laptop, there is a map on the wall showing your
location and the excavation site’s location. It can help you chart a
path there, so take a good look. Once you head out of the laptop
trailer, walk to the trailer directly in front of you, it’s an ammo dump.
Restock on ammo, reload all your weapons and move on.

Strickland will recommend you take a vehicle. Do so. There is a KPA truck
in the middle of the base, just begging to be stolen. Do it. Head out
of the base and take a left. You will encounter scattered
korean resistance as you leave the base. Shoot them, run them over or
escape. You will be driving through some fields, and the road winds
through them, so you’ll be exposed, just drive onwards as fast as you can

The road will eventually curve towards an enemy base. Turn the vehicle
off road at that point and head east. Drive across the river and use it
to shake off any enemies. A little more along you will find a fork.
Go right. When you see a blue barrel, abandon the vehicle and go into
the bushes.You’ll find a path leading to the excavation site.
Small enemy patrols dot the grounds near the site. Stay low and dispatch
them. It’s hard to sneak. When you get near enough, your objectives are
updated:
________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Infiltrate the Research Dome >

\\______________________________//

There are a ton of machinegun nests here, so go prone and snipe them all
Remember to use that AI exploit I told you about earlier. Sure it’s
time consuming, but this method almost guarantees you’ll enter the
base with minimal resistance.

Once the soldiers stop coming to the nests, head around the perimeter
of the base and kill any koreans in sight. Watch out for guards in the
sniper towers; you will want to snipe them before they snipe you.

The soldiers will probably try to flank you at this point, so remember to
watch your six, and stay frosty. When you feel like everyone but you
is dead, loot the area for some ammo. Be constantly on the lookout for
survivors. The round dome is the place you wanna enter.

Look for an entrance via the green korean trailers attached to the dome.
There is a ton of ammo in here so pick up all you want. Press F on the
electronic lock near the set of white doors in the trailer to begin a
cutscene.

Dr. Rosenthal explains to General Kyong via video conference that he
has found something very odd at the site. Kyong loses his temper and
the creature in the dome comes alive, turning the interior into a
frostland. Dr. Rosenthal is now dead and the rest of the koreans are fleeing
the base.
_____________________________________________
//Part 3.2 Departure // RELIC // [3dept] \\
\\___________________\\_________\\___________//

Once the cutscene ends, Strickland will radio in again to get a sit-rep.
Once your conversation is over, you will have a new objective.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Proceed to the extraction point >

\\________________________________//

As you head out, you will see koreans fleeing the area. Instead of
following them, turn right immediately when you get out of the trailer. You
should see a yellow earth mover if you’re going the right way. Keep going.

You’ll come across 3 trailers, the last one contains an ammo dump.
Lock and load. Proceed onwards. YOu can choose to drive there, or follow what
I did. I went into strenght, and jumped over the low dirt mound barrier
into the forested area.

Sneak along the forest path, killing any KPA you encounter. You will want
to move southwest so check your compass often. You will come across
the river soon enough. You should be able to locate a boat easily.
Grab it and follow the river down.

Zoom out over the waterfall and fall into the river below. If the boat
doesn’t capsize, fine. Keep driving. Use the boat for as long as possible.

When you have to leave it, proceed down the river on foot. There will be
another chopper taking a crack at you. Shoot it down, or fire on it long
enough to make it leave.

There are a ton of enemies en route, so instead of fighting, alternate
between Speed and Armor modes to rush by them. You will come across a
bridge sooner or later. There is another boat here. Use it to drive to the
objective. Soon, you’ll encounter some marshes. Abandon the boat here
and walk in on foot. You should be moving south so if you’re not, you
did something wrong.

You’ll soon reach a creepy looking graveyard. Strickland will radio in to
tell you that the area isn’t secure. You look around. Nothing in sight.
Ghosts maybe? Or close to that. There are four or five koreans here cloaked.
Somehow they got nanosuits too. Nomad makes the observation that they look
like cheap knockoffs. ^_^
____________________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Secure the extraction point for the VTOL >

\\__________________________________________//

Take out the nanosuited koreans. They take about 3-4 shotgun rounds so
be advised. They tend to shoot you from a distance so once you see a bullet
fly past, face that direction. You’ll see them. Run after the korean and let
him have it. Thewy use sniper rifles, so use the forest cover to hide
from the Really Painful Bullets. Once the area is secure, the VTOL pilot
tells you that he’s coming in for a landing.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Get to the VTOL >

\\____________________________//

Once the VTOL lands and pops its rear door, get inside. After a cutscene
where you meet up with Psycho again (Where the hell did he go?), the
level ends.

__________________________________________________ _____________________
//Chapter 4: Assault // [crys4] \\
\\________________________________________________ __________\\_________//

_____________________________________________
//Part 4.1 Bradley // ASSAULT // [4brad] \\
\\_________________\\___________\\___________//

The level begins with the VTOL dropping you off at a full blown war zone.
The US marines have engaged the koreans and they need you help. You are
told to meet Lieutenant Bradley. The area is strafed with artillery fire,
so get moving.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Meet Lt. Bradley >

\\____________________________//

Follow the marine up into a ridge. When he stops, turn left and walk
forwards. A cutscene begins where Lt. Bradley hands you a job to
take out the triple A guns in the harbor. Your objective is updated.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Destroy the Anti-Aircraft units >

\\________________________________//

Hop down the cliff to begin.
_______________________________________________
//Part 4.2 Incursion // ASSAULT // [4incu] \\
\\___________________\\___________\\___________//

You will hit a road soon. Turn left. A jeep drives up and attempts
to kill you. Return fire and steal the jeep. Continue northeast down
the road. Use the car to kill any scattered koreans you come across.

When you first see the base, exit the car and head in on foot; the base
is a gas station. Blow up the gas pumps and enjoy the carnage. Move in
and kill any koreans the explosion didn’t take out. Gather the ammo
inside the station. Move on after the base is secure.

The first AA is right beyond the gas station you just blew up. Pull out
your rifle and silence it, then use the scope to kill the koreans around
the AA gun. Search the base once you’re satisfied the koreans are dead.
You will find some C4 charges sitting on top of some crates, grab all
you can, you’ll need them. Toss one C4 on top of the AA (just go near
the AA gun and click mouse 1). then right click to take out the
C4’s transmitter and move to a safe distance. Once you’re some distance
away, go ahead and left click. Watch Explosion. Laugh Madly. Move on.

You’ll see a bridge near the emplacement. Cross it and use a jeep on
the other side to drive onwards. Be warned, a chopper will retaliate
after you destroy the AA gun so use the rocket launcher to kill it.

Drive along the road until you encounter a fork. Take the one heading
right and drive until you reach a small peninsula. Exit the vehicle,
and take out your trusty shotgun or an unsilenced rifle. There are
quite a number of KPA here, and a few in the sniper towers. Eliminate
them all. Look for red barrels, shoot them to create an explosion.

Once the troops are down, Use the C4 again on the AA gun and wipe it
out. Loot the area for some ammo while Strickland informs you that there
is still one more AA emplacement. There will be more C4, a rocket launcher
and some FY71 rounds.

Go back to the fork in the road and take the other path this time.
You will come across another enemy base, prompting a new objective:
________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Search the base for intel >

\\______________________________________//

Shoot as many humans as you can. A heli will soon arrive to harass you
further. Shoot it down. Once all troops and the heli is dead, search
the base for ammo and the laptop. Download the data. Once the intel is
secured, move on to the final AA gun. You will soon see a HUGE enemy
base in the harbor. If you still have a vehicle, drive in, crash the
gate and make a dash for the triple A, all while shooting with your
shotgun or unsilenced rifle. Subtlety is useless here, so just run in.

Find the last AA gun (use your objective marker) and plant the C4.
Kaboom.

Strickland will then radio in to give you a new objective.
__________________________________________________ _____
// !! NEW OBJECTIVE DETECTED !! \\

< Sabotage the Jammer inside the North Korean Cruiser >

\\________________________________________________ _____//

Fight your way to the south end of the dock. There are a few machinegun
nests along the way. Be sure to collect ammo and reload when you can.
Things will get dicey. Enter a warehouse on your left when you are
nearing the ship. Kill some troops inside it and loot the warehouse for
your grenade launcher attachment for the FY71.

Head back out and keep fighting to the cruiser. A heli will arrive and
shoot at you. Kill it with the rocket launcher you should still have.
If not, make a run for it and kill ground troops. You can also use the
grenade launcher attachment.

Head to the left side of the cruiser. Kill more koreans and switch to
strength mode. Jump up into the cruiser. There is a broken bit of
railing to indicate to you where to board. Switch back to armor
immediately after making the jump. Two koreans will come out of a door
onboard. Kill them and go inside. There are some more koreans mid-ship.
Kill them all and pick up a rocket launcher lying on a crate. From the
door you came out from, turn left immediately (you should see the crate)
and then head straight until you find another door on your left.

Enter this door and dispatch any koreans who dare to challenge you. Head down
into the bowels of the boat and find a laptop. Press F to disable the jammer.
______________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Paint the target for the air strike >

\\____________________________________//

Get off the boat and use your binocs to tag the ship. This is the binoc’s
last useful function. Once the plane destroys the ship, cheer empathically.
Then a chopper shows up and spoil the fun. :(

_____________________________________________
//Part 4.3 Cavalry // ASSAULT // [4calv] \\
\\_________________\\___________\\___________//

_____________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Secure the Harbor >

\\____________________________//

Use the tried and tested technique of firing rockets at the heli. Bringing
it down will complete this rather short objective.
__________________________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Rendezvous with Major Strickland at the tunnel >

\\________________________________________________//

Follow the marker to a blocked train tunnel. Wait there for the VTOL to land
and drop in some heavy armor. Major Strickland pops out of one of the tanks
and briefs you and Psycho. Psycho is transferred to another unit, so it’s
up to you again. Once the tank opens the tunnels, the level ends.

__________________________________________________ _____________________
//Chapter 5: Onslaught // [crys5] \\
\\________________________________________________ __________\\_________//

__________________________________________________
//Part 5.1 Team Idaho // ONSLAUGHT // [5idah] \\
\\____________________\\_____________\\___________//

Talk about giving General Kyong a "Warm Idaho Welcome". You’re in control
of one of the tanks. Drive forward out of the tunnel and follow the tank
in front of you.
___________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Push ahead to the train station >

\\_________________________________//

Fight southwest to your objective. Kill any tanks you see. Stay at a distance
while you fire the big gun, or you’ll be the one absorbing damage instead of
dealing it. Soon, Strickland will radio in and shriek something about
RPGs on the cliffs. Take them all out.

When your tank’s damage is at 90% plus, abandon it and go on foot. Kill any
walking koreans and scramble their rocket launchers. Use these to shoot down
the tanks. There is an abundancy of rocket launchers here so use em.

As you near the objective, you will get a new task:
_____________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Secure the train station >

\\____________________________//

If you still have the tank at this point, hooray for you. Use the big guns
and the minigun (alt fire) to raze the ground troops. Else if you’re on foot,
use the shotgun and rocket launcher. Don’t be shy to use the launcher as you
will get many, MANY more missile launchers in this level.

Once the koreans are dead and gone, loot the area for some ammo. Reload
all weapons and locate a fresh tank facing the stopped cargo train.

Blast the train carriage blocking your advancement and push on.
____________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Push ahead to the KPA tank depot >

\\__________________________________//

Head southeast and a new part of the level begins.

__________________________________________________ ______
//Part 5.2 Phase Line Alpha // ONSLAUGHT // [5phla] \\
\\__________________________\\_____________\\_____ ______//

You will need to face some tanks and helicopters here. Follow the train tracks
and you will be given a new secondary:
________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Destroy the anti-aircraft artillery >

\\______________________________________//

Be forewarned, tanks *may* appear behind you out in the open so it’s easy to
get surrounded. keep watching your six and the radar. Follow the train tracks
until you reach the first triple A emplacement. These things only take one
shot from your tank cannon to blow up.

You might have to leave the tank at this point, so stock up on ammo and
missile launchers. I’ll assume you have left the tank for this section.

From the first triple A, jump down the cliff (In armor mode please!) towards
a river. Swim across it, and follow the objective to the next triple A.

Use a rocket launcher or C4 to blow it up. Once you are done with this tank,
follow the remaining yellow marker to the last triple A gun. It would be
wise to stock up on ammo often, I cannot stress this point enough. Also
pick up fresh missile launchers while you can; each korean killed will usually
yield one launcher with 3 rockets loaded.

Alternate between speed and armor modes to get to the last AA gun inside the
grassy area. Do note that each gun is and will be heavily protected, so use
your wits to find cover and weapons whenever you can. Once the final triple A
is blown up, Strickland will tell you to paint the munitions dump for ownage.
______________________________________________
// !! NEW SECONDARY OBJECTIVE DETECTED !! \\

< Paint the munitions dump for an air strike >

\\____________________________________________//

Head to the yellow marker. You should be at a sniper tower. Once there,
take out your binocs and look east. When you see a white tower thingy flash
in your binoc scope, click the mouse button and watch the koreans get owned,
courtesy of the US air force.

When the dump is totalled, you will get some comms from strickland telling
you to move on to the mine. He also gifts you a Gauss Rifle as thanks.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Proceed to the mine >

\\____________________________//

________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Retrieve the Gauss Rifle >

\\______________________________________//

Heh, I like the way Strickland pronounces "Gauss". "Gorst Rifle." Lol.
Anyway, back on track. Follow the yellow marker to the VTOL and
enter it to pick up the Gorst, sorry, Gauss Rifle. Reload the rifle
and pick up some extra ammo inside the VTOL. The rifle is pretty useless
at this point, but it’ll soon become your best friend later on in the game.

There will be an enemy blockade en route to the green objective marker. Use
your Gauss Rifle with a scope to take them out from a distance. Walk in
with care, the ground is riddled with mines. Once you’re through the
blockade, keep moving down the tracks and you will discover the earth
has been torn up. After giving this info to Strickland, you are told to
proceed by yourself to the mine first.

If you fall into the trench, turn left and look for a way up. Else, switch
to strength mode and just leap across the gap. Walking further along the
tracks will end the level.

__________________________________________________ _____________________
//Chapter 6: Awakening // [crys6] \\
\\________________________________________________ __________\\_________//

_______________________________________________
//Part 6.1 Tremors // AWAKENING // [6trem] \\
\\_________________\\_____________\\___________//

As you walk up the path, Strickland radios in to ramble on about a safe
LZ for the VTOLs.
__________________________________________________ _________
// !! NEW OBJECTIVE DETECTED !! \\

< Proceed to the landing zone next to the crusher building >

\\________________________________________________ _________//

As you near the big korean base, Strickland will ask you to gather intel
on our dear friend Mr Kyong’s location.
__________________________________________________ _
// !! NEW SECONDARY OBJECTIVE DETECTED !! \\

< Infiltrate office and retrieve intelligence data >

\\________________________________________________ _//

After this secondary objective comes in, you will see a truck near the
base entrance. Use the Gauss to shoot its gas tank, blowing it up.

Now you should have the koreans’ full and undivided attention. You may
attack the base head on but some scouting on the western wall of the
base yielded a hole to sneak in from. The koreans sure have tight
security set up. yeah. You will be attacked by the KPA inside the base.
Just shoot to kill and you’ll be fine.

Soon, some light armor will roll up and attempt top blow the bejesus
out of you. Use a rocket launcher, the grenade attachment or C4 if
you can to blow it up. Else, just rush past it with a combo of cloak
and speed modes.

Get into the building in the east part of the base. It contains the
intel you need and a ton of guns and ammo. Kill the fools inside the
building and grab all the ammo you can carry while the data downloads
itself to Command. Once the data is uploaded, Strickland congratulates
you and tells you General Kyong is holed up inside the mine with some
hostages. Follow the road southwest out of the base.

When you reach the crusher facility, and the objective, find some cover
IMMEDIATELY.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Secure the Landing Zone >

\\____________________________//

The area is crawling with KPA: Some ordinary soldiers and two or three
nanosuited KPA. These nanosuited ones have miniguns (kinda like TF2’s
Heavy) and they are extremely painful. Hold back before jumping in
and use the gauss to take out as many as you can find. Once the gauss
is outta ammo, switch to your other gun (shotgun preferred) and take out
the rest of the fools. Work your way to the southern part of the base.
Behind the crusher building is some ammo and a rocket launcher. Right
on time, a helicopter shows up. Blow it up. A small tank will also
be on site to harass you, so introduce it to your rocket launcher as well.
A single launcher should be enough for you. If you miss, there should
be another one lying near the crates.

When the last of the koreans are dispatched, the pilot will radio in to
tell you that the LZ is clear and they are moving in. Strickland
demands you head on first to the mining complex.

_______________________________________________
//Part 6.2 Descent // AWAKENING // [6desc] \\
\\_________________\\_____________\\___________//

__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Infiltrate the mining complex >

\\________________________________//

Move towards your new goal. Something will break out of the mine and attack
the koreans. Strickland advises you move. I advise you listen to him.

There is a high enemy presence in this area, so go slowly between the
different levels of the mine. Proceed southeast into the complex.

As you approach the objective, you will be attacked by another light tank.
Light him up. If you shoose to use C4 to kill it, run up to it with speed mode
and plant the stuff.

Search the green trailers for an ammo cache, then follow the road up to the
mine entrance. Here there be lots of enemies, so fins good cover. There
are many machinegun nests, so you can use the AI exploit again. there
are also a few nanosuit koreans here, so watch yourself. Use the trenches
to sneak up behind them and put a few good rounds of shotgun ammo in their
backs. Once the front area is clear, move forwards.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Locate the hostages >

\\____________________________//

As soon as you enter the complex, another welcoming party will be on hand.
Includes two nanosuited soldiers. Stay at the doorway to the dark room and
they will force themselves into a chokepoint. Easy pickin’.

Head deeper into the mine shaft. Follow the tracks. Strickland will tell you
to use night vision. It’s not neccesary to use it, but note that past that
point, a single nanosuit soldier will ambush you, so keep your eyes peeled.

From here onwards, the road is enemy-free. Follow the path. You will soon
come into a cavern. Rocks will fall down from the top, so stay in the
tunnel until all seismic activity has ceased. Go onto the ledge and strength
jump across. As you head further in, you will hear Helena Rosenthal
arguing with General Kyong. Move forward onto the metal platform to initiate
a cutscene. As you observe the scene, two nanosuit soldiers ambush you
and knock you out. Ouch.

________________________________________________
//Part 6.3 Guardian // AWAKENING // [6guar] \\
\\__________________\\_____________\\___________//

This is my favourite part of the level. You’ll see why soon.

Your nanosuit has been disabled, and General Kyong yaks on and on about
the "temple". Helena begs with him to stop what he’s doing. Being the
pig-headed general he is, he refuses and orders the temple door blown open.

As the door opens, a charge blasts out, killing all enemies excpet for Kyong,
Helena and you. Your suit has been magically recharged by the surge.
Now it’s up to you to bring the bad guy down.

==== Boss Fight: General Kyong [wimpy] ====

______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Eliminate General Kyong >

\\____________________________//

Okay, this boss fight is a seriously boring one. He’s very easy to bring
down, that’s why this is my favourite boss fight. I will decribe a few
methods to kill him, you can pick whatever you feel like doing.

Method 1: Guns

Right in front of you is a rifle. Pick it up and reload. Explore the
bottom level for a precision rifle and some more ammo. Switch to
precision. circle around and find a place where you can get a good headshot
on Kyong, but he can’t reach you. I suggest the back area near the "temple".

He will try to fire on you with the minigun, but can’t as it is a blind
corner for his weapon. You can score repeated headshots from here.

Method 2: WWE Smackdown

Yes, you read right. After looting all the guns and ammo you can find,
switch to your fists of fury and sneak up behind him and go into strength
mode. Proceed to beat the crap out of him. He can’t fire at you since the
AI doesn’t know what the heck to do when you’re at close proximity.

When your suit energy is depleted, find some cover and let it recharge.
Then, sneak behind him again and let fly your fists. He only took me
about 10 punches to down him in Delta difficulty. Yes, DELTA.

Method 3:

Some reader suggested solutions:

Since you have the only Crysis FAQ on Gamefaqs, I thought I would share
a startegy you don’t have listed for the General mini boss fight.
Instead of just beating him with your fists, I switched to strength
mode, grabbed a barrel and threw it at him form close range. On
Normal Difficulty, he died instantly. This may be more effective
(though less entertaining) than punching him on higher difficulties.

This was actually the way I killed him on my first run through and
I thought it was quite funny.

~proDystopian

you can pick up the box at the back of the level and throw it at
Kyong with maximum strength. 2/3 times its an instant kill, and
1/3 of the time you just need to do it twice.

~bopomofo16

Once Kyong’s dead, Helena will call out to you from a mine lift.
enter it and you will get some more story to chew on. A VTOL comes in
to retrieve her and leaves you behind. The mine lift then drops back
down and you black out. End of level.

__________________________________________________ _____________________
//Chapter 7: Core // [crys7] \\
\\________________________________________________ __________\\_________//

_________________________________________________
//Part 7.1 Laws of Nature // CORE // [7laws] \\
\\________________________\\________\\___________//

Okay, this can be one of the more frustrating levels or one of the
more fun ones. To me, it’s fun. Graphical lag is most noticeable in
this level so take note.

After you wake up, grab all the ammo you can find. Use the shotgun.
Make your way up to the strange entrance and use strength mode to punch
through the iron bars blocking your way.

the first thing you’ll notice is that your faithful compass starts to
go haywire, and your tac-map gains a ton of static, effectively cutting
yourself off from the rest of the outside world. What have you gotten
yourself into this time?

Okay a quick side note here before I proceed further. This level tends
to let you get disoriented easily, so thank god Crytek made it a fairly
linear one. But if you ever find yourself lost, just look for the
landmarks I try to describe in this guide and follow my directions
from there. You should do fine if you stick with me.

Keep moving into the tunnel. You will soon see an alien conveyor belt
constructing more of those machines that took Prophet. About halfway
down the chamber, you’ll lose gravity.

Take a moment to get used to it, then float to the end of the room.

Turn right and you should see a sparking hole in the wall. Float down
this hole and you’ll get your first glimpse of an alien creature.
The music gets real creepy in here and sets the mood well, kudos
to the composer. Follow the tunnel until you reach a chamber with
tons of crystals on the wall.

________________________________________
//Part 7.2 Abyss // CORE // [7abys] \\
\\_______________\\________\\___________//

Nomad decides to "go against the flow" of the debris in the room.
Look out for a vent blasting steam, inside it, an alien will pop out
and attack. These guys have a very painful melee, one hit will
drop your sheilds fully and reduce your health to 1, so stay frosty.

Keep swimming against the flow of debris until you see a orange
swirly thing on the right generating the current that is pushing
you back. Put one shotgun round into it and destroy it.

Ahead, there is a tunnel which loops. instead of goind round and
round, look up from the generator about 45 degrees. There is a
pentagonal hole in the ceiling. Float through it and a brief
cutscene ensues when you are attacked by one of the green aliens.

After you get control again, follow the alien along the crawlspace.
On your left there will be a destroyable grate, melee it in strength
mode to proceed.

You will be floating through a series of tunnels that is enemy free.
Soon, you will pass through a series of "arches" and come into
a large chamber. Nomad asks "what is this place" when you’re there.

Several aliens reside in this room. You can choose to fight them or
avoid fighting. Your objective is to destroy five more of those
power cores (the gold/orange swirly thing remember?). Once the
cores are disabled, Nomad will comment on it and you may proceed.

There is a pentagonal tunnel hole leading onwards in the ceiling
of this room. To find the ceiling, just stop moving and Nomad will
right himself. Then float up. The pentagonal hole has a yellow light
outline. You’ll know it when you see it.

You will come to another grate. melee it again and float through.
It ends at a small hole to a chamber beneath you. Drop in, say hi
to the aliens and kill them all. Searching the sides of the room
will yield you two ammo dumps, take the opportunity to restock and
reload.

Once you’re done looting, find the tunnel that leads out of the
room on the opposite side of where you came in. go through it
and stop when you’re about to enter another room. Use this position
as a chokepoint for the aliens in the room. Lure them with a few
shots from your gun.

Once the room is clear, make a right out of the tunnel and then turn
left towards a series of large blue energy gates. They will cycle through
activated shields and non activated. So while you’re trapped you will
need to deal with some aliens. The good news is that they can’t pass
through the shields either. Move through the sheilds until you reach
the other side. You should see two tunnels pulsing with energy on
the wall ahead. Take the left one.

_________________________________________
//Part 7.3 Legion // CORE // [7legi] \\
\\________________\\________\\___________//

You will be treated to a rollercoaster ride through the bowels of
the alien structure. Go stealth for the entire ride; some aliens
can see you while you’re zooming along inside the tunnel.

Once the ride ends, gather some ammo from the dumps around the room.
Proceed to the big glass window and check out the aliens’ invasion
force. This will trigger the aliens coming into the room to attack, but
it’s the only way to proceed the game.

Kill them all, about 10 total, and look for the gold ovular hologram
floating in the middle of the room. There should be a control station
below it. Face the station then move upwards to a closed pentagonal
door. It will open for you as you go near it.

In the next long chamber, switch to speed and swim the distance to the
other door on the end as fast as you can. Hide behind the ridges near
the door as the lights go out. When they come back on, there will be a
TON of green guys in the room. Keep a cool head.

You can either choose to kill wave after wave of aliens or just sit
it out there at your current position in cloak mode. If you choose to
fight, be sure to find cover in the left and right extremities of the
room. If you choose to stay cloaked, just remain at your position,
occasionally alternating between armor and cloak to let the suit energy
recharge.

After some time, or when all aliens are dead, the door at the end of
the room will open. Float there and you will be sucked into it, and
the level ends.

__________________________________________________ _____________________
//Chapter 8: Paradise Lost // [crys8] \\
\\________________________________________________ __________\\_________//

__________________________________________________
//Part 8.1 Frozen // PARADISE LOST // [8froz] \\
\\________________\\_________________\\___________//

You begin the level coming out of the alien structure. Gravity is restored
and you can walk normally again.

Before you can get on the VTOL for extraction, aliens fly out of the
building and freeze the land in a huge sphere of energy. Your ride is
unable to pick you up, and so you must find your own way out.

Strickland radios in for a "No Bull****" assessment, and gets you to find
a platoon of marines left on the mountain.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Find the missing marines >

\\____________________________//

Head east down the mountain. As you proceed, a large alien craft will
fly in and drop off 3 alien soldiers. You can use the shotgun to defeat
them: 2 shots per alien is good enough, OR, mash F and walk near them
to grab them, then beat the crap out of them like they owe you money.

Either way, you will kill them. I suggest the grab method as they die
upon release from your grip. Avoid their bodies, they explode a short
while after death.

Proceed down the mountain, killing any aliens you see. Soon, you will see
a shack across a ridge, use speed mode and do a sprint jump. Gather up
some ammo and weapons from the shack.

Keep moving towards your objective marker. From the shack, drop into
the chasm you just leaped over and head north. Remember to be in armor
mode when falling, you will get less damage.

Soon after fighting more aliens, you will reach the marines’ last
known position. The sad buggers are frozen solid. You radio in to
tell Strickland of their predicament when a wave of aliens attack.

Then, like some cheesy superhero, Prophet jumps in and starts blowing
the aliens to hell. Help him.

__________________________________________________ _
//Part 8.2 Passage // PARADISE LOST // [8pasg] \\
\\_________________\\_________________\\__________ _//

He may be carrying a big gun, but it slows him down. Help him out as much
as you can with Mr. Shotgun or your fists.

When the wave is dead, Prophet will tell you that his suit is damaged
and he’s gonna get flash frozen soon. He then offers you his gun. Don’t
take it, it sucks. Or, you may choose to grab it, but it overheats pretty
fast and doesn’t deal alot of bang for your buck. Your pick. After a bit
more talk, more aliens come in for an attack.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Defend Prophet >

\\____________________________//

A counter will appear on the bottom part of your HUD, indicating Prophet’s
health. Defend him from the aliens until they are all dead. A new path
will be opened, and a new objective is given to you.
____________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Escort Prophet out of the sphere >

\\__________________________________//

Head east towards the first heat source. Prophet will try to follow you no
matter what so just run ahead to the heat source and camp there. when his
suit’s juice is fully recharged, head on northeast to the next heat source.

Follow the green markers, they will lead you to the next heat source.

When you reach the second heat source, you will be attacked by a large
alien craft. Use whatever you have to shoot them down. With the threat
neutralised, head north to the third heat source. You will face 3 more
alien soldiers en route.

Move northeast to the next heat source, and sit tight near the downed
helicopter. Let Prophet recharge, then go to the green dot on your map.

When Prophet reaches the final heat source, let him charge up and
haul ass across the broke bridge. Watch your footing on the bridge.

When you exit the sphere across the bridge, the mission ends.

__________________________________________________ _____________________
//Chapter 9: Exodus // [crys9] \\
\\________________________________________________ __________\\_________//

_______________________________________________
//Part 9.1 Stronghold // EXODUS // [9stro] \\
\\____________________\\__________\\___________//

____________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Meet with Strickland’s recon team >

\\__________________________________//

Once you are outside the sphere, head north to the objective. It’s only
a short walk away. Prophet will speak to the marine outside and get
the CO’s name.
_____________________________
//! NEW OBJECTIVE DETECTED !!\\

< Meet Sgt. Keegan >

\\___________________________//

Go inside the house and meet up with the good Sargeant. He will detail plans
to get to a VTOL in the valley below your position. Before he can turn
words into action however, the aliens attack the encampment.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Defend Strickland’s recon team >

\\________________________________//

Grab the Gauss Rifle and some ammo for it. Dump the alien gun if you still
have it. Load up the Gauss and prepare to battle.

Remember how I told you the Gauss Rifle will be your best friend? It
will show its usefulnes now. The flying alien craft will down in 2 hits
from the Gauss, the little soldier aliens in one.

Head out onto the patio overlooking the mountains and aim for the big alien
craft flying around first. They’re the ones with the tentacles. Down
them then bring down the soldier aliens. Reload whenever possible. When
all threats are neutralised, head in, pick up more ammo for the gauss.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Get in the CTV >

\\____________________________//

The team yells that they are leaving, and so should you. Get into the CTV
that Prophet is idling on the road. You will drive off and have to shoot
at some aliens with the onboard gun.

As you drive off, look backwards. the last car has a lousy driver. :P

As you move down the mountain, Prophet will yell out the positions of the
aliens. Shoot down as many as you can. As you proceed down, Helena will
radio in to you from the crashed VTOL. Keep gunning the aliens as Prophet
brings you down.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Proceed to the VTOL crash site >

\\________________________________//

When the car stops, get out and jump into the trench below. Move left
and FAST, because the CTV you just abandonded will crash into the gorge
and explode.

Follow the road to the northwest and drop into the valley. Keep going
northwest until you reach the crash site.

___________________________________________
//Part 9.2 Hunter // EXODUS // [9hunt] \\
\\________________\\__________\\___________//

When you reach the crash site, locate and commandeer the free AA tank
nearby. Prime its guns for shooting.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Defend the crash site >

\\____________________________//

Use the AA gun to take down the aliens while Prophet muscles open the
VTOL’s jammed door. The tank has both standard minigun fire and a heavy
cannon (right click). If your tank sustains too much damage, abandon it
and use the Gauss rifle to kill the rest of the aliens.

When Helena is free and the aliens obliterated, a VTOL will arrive to
pick up Prophet and Helena for extraction. You then have to make your
way on foot to Strickland’s evac center.
____________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Rendezvous with Major Strickland >

\\__________________________________//

After the VTOL leaves, a HUGE monster will crash out of the jungle and
proceed to cream the remaining marines ("What is that thing?!!?!?").

Don’t try to fight it, keep going north to the evac center. You will
encounter some alien soldiers en route, just kill those you HAVE TO.
Otherwise just keep advancing to the objective.

__________________________________________________ _____
//Part 9.3 Strickland’s Order // EXODUS // [9stri] \\
\\____________________________\\__________\\______ _____//

________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Defend the evacuation point >

\\______________________________//

A series of aliens will come in to attack your position. Find and take
another free AA tank and keep the flying aliens out of the air as much
as you can. Remember, when the tank is too damaged for your taste, hop
out and go Gauss on their alien asses. There will be some Gauss ammo
in the base so you won’t run out. There are also some rocket launchers
strewn here and there, pick them up and use them if you like.

When the aliens are clear, a VTOL will land to extract you and the
other marines. The big alien monster however has caught up and Strickland
volunteers to stay behind to draw its fire. Salute the man, he’s going
to hell. Once the VTOL is in the air, the mission is over.

__________________________________________________ _____________________
//Chapter 10: Ascension // [cry10] \\
\\________________________________________________ __________\\_________//

__________________________________________________
//Part 10.1 Turbulence // ASCENSION // [10tur] \\
\\_____________________\\_____________\\__________ _//

Today’s weather: ****storm. the pilot struggles to navigate you safely
out of the island but gets killed, and now you’re the VTOL’s new pilot.
Buckle up for my least favourite part of the game.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Escape to the aircraft carrier >

\\________________________________//

When you first gain control, hold down spacebar to rise up of the VTOL’s
nosedive. I recommend using the third person view as you can spot threats
easier. Press F1 twice to cycle the view to third person. This level is
quite straightforward really. Fly to survive. Soon, someone will radio
in to tell you there’s a bunch of trapped marines and they require
your assistance.
________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Defend the Platoons >
(OPTIONAL)
\\______________________________________//

If you have a heart, follow the order to save the marines. Press Ctrl+F
and enter: [skip2] if you don’t have a heart.

Cover the other VTOLs from the aliens by blowing the alien craft up.
The VTOL has primary minigun and a secondary missile launcher. Use these
and your crack maneuvering skills to keep the aliens occupied while the
other VTOLs extract the marines.

====== End of Optional Section [skip2] ======

From the area where the marines are trapped, fly right into a valley.
Mash Left Shift for afterburner. In this canyon, there are two twisters
which will kill you instantly if you fly into them. The Ice Sphere is also
slowly expanding over the valley, giving you additional time pressure.

Stick to the left side of the valley and mash the left shift until you
are clear of the gorge. You will get a new objective when you’re clear:
________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Investigate the camp >

\\______________________________________//

When you arrive however, there are no survivors left, so follow the other
friendly VTOLs onwards.
________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Defend the VTOLs >
(OPTIONAL)
\\______________________________________//

Press Ctrl+F and enter: [skip3] if you just want to save your own hide.

The friendlies will touch down in a camp to pick up more survivors. Same
grind, defend them from alien attack while they do the pickups. A good tip
is to use Q and E to roll, this will help you avoid alien fire. Also,
pressing Left Crtl to dive and then Spacebar to rise will help you evade
alien fire as well.

====== End of Optional Section [skip3] ======

________________________________________
//!! NEW SECONDARY OBJECTIVE DETECTED !!\\

< Proceed to the convoy >

\\______________________________________//

Once you are clear of the canyons (watch out for one more twister) and
heading out to sea, Pyscho will radio in to tell you he’s aboard the
ship. While this sequence is happening, you are STILL susceptible to
alien fire, so keep on dodging. Once Psycho and Helena are done
yakking, the mission ends.

__________________________________________________ _____________________
//Chapter 11: Reckoning // [cry11] \\
\\________________________________________________ __________\\_________//

__________________________________________________ ______
//Part 11.1 Good Intentions // RECKONING // [11int] \\
\\__________________________\\_____________\\_____ ______//

You land on the ship safely and the marines onbord your VTOL congratulate
you for flying so superbly. Exiting the plane, you discover Psycho has
brought one of the crashed alien carriers onboard. The alien then sucks
some energy from the floodlights on the flight deck and moves!

After the alien is subdued again, you are told to proceed to the CDC
for debriefing. You are also told that Prophet is onboard, though he
seems a bit strange in the head.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Proceed to CDC >

\\____________________________//

Enter the door on deck to the ship’s bowels. Follow the green signboards
to the CDC (It has a blue sign above it reading CDC). Admiral Morrison
informs you that the US joint chiefs have recommended a limited nuclear
assualt on the island, and Helena Rosenthal protests against this, saying
that this wasn’t the right method to go. After a bit more talk, you are
told to visit the armory.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Proceed to the armory >

\\____________________________//

Follow the signs until you reach the armory. It also has a blue sign like
the CDC’s one to inform you that you have reached your destination.

Enter and you will meet Prophet having his suit repaired. The scientist
marvels at how Propet managed to get the alien weapon working by himself.
He then leaves in a strange mood with his gun back to the island. Crazy
fellow.

You are told to sit down in the chair to get your own armor repaired. As
you do this, Helena suggests an alternative to defeat the aliens. She has
identified a signal used by the aliens when they recharge. She believes that
she could use the nanosuit to transmit a scramble signal that will overload
the aliens and kill them. Before she can expound on this theory further,
Morrison summons her to the bridge.

While the scientist finishes up, an engineer brings in a TAC gun for storage.
This baby fires a mini nuke at a target, with a lot more bang than a
conventional rocket launcher. After you’re done in the lab, go to the bridge
as well.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Proceed to the bridge >

\\____________________________//

If the signs aren’t enough to lead you there, you will see a soldier running
ahead of you, follow him. He’ll lead you right to the bridge. As you move
to the bridge, Morrison briefs all his men over the PA that he has been
given clearance by the White House to nuke the island.

As you enter the bridge, you discover that Prophet has gone AWOL, stealing
a VTOL to get to the island. The crew onboard are primed and ready to
deliver the nuke. Helena begs Morrison to change his mind one last time,
but he refuses to listen. Launching the nuke, Helena watches helplessly
as the missile heads to target.

A loud explosion later, the crew discovers that the nuke has in fact,
strengthened the aliens, and the Ice Sphere expands quickly to cover the
entire island. Helena does a bit of "I told you so", and then the aliens
attack the carrier.

__________________________________________________ _______
//Part 11.2 To Hell and Back // RECKONING // [11hel] \\
\\___________________________\\_____________\\____ _______//

When you wake up, pick up the pistol on the table to the right of the door.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Defend the flight deck >

\\____________________________//

Use strength mode to punch open the bridge door and head downwards. After
the first flight of stairs, go into the room on this floor and pick up
a Gauss Rifle. There is a minigun at the base of the stairwell, so you may
want to pick it up. I gave it a miss however.

Set your suit to strength again and punch through one final door to the
flight deck.

IMMEDIATELY change back to armor mode; the flight deck’s gone to hell.

Search the area for Gauss ammo, and use the rifle to take down the aliens.

When enough aliens are killed, you are told to go and help out some engineers
trapped at the bottom levels of the ship to repair the core. Great. You’ve
been demoted from a US Special Forces operative to a ship engineer. Lovely.

Head southwest on the deck and stand in the area with 3 marines. The deck
elevator will go down slowly. As you move into the ship, find a smaller
elevator in the middle of the floor. Drop into it and go down.

Exit the broken elevator and walk further in. Pick up the shotgun and ammo.
Move carefully through this waterlogged section; an explosion will be
triggered somewhere along the path and you will need to hide.

You will encounter a pair of broken doors further on, punch through them
as usual. Meet the chief engineer on the small platform above the water in
the dark room. He will tell you the core is overloading and you have to
override it. He opens a door for you.
__________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Disable the circuit breakers >

\\________________________________//

Go through the door and follow the waterlogged area to the circuit breaker.
It has a red warning light glowing above it so you’ll know where to find it.
Press F on the circuit breaker and go back down the stairs into the door
below the breaker.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Shut down the reactor >

\\____________________________//

There is a patch of electrified water, just run through it as fast as
possible and you won’t die. Soon, you’ll reach a part of the ship with a
hole high in the wall and a dead engineer sitting below it. Use strength
mode to jump into the hole, then find a short ladder in the room and ascend.

Crawl through the vent and drop into a control room. Proceed through
the open door and find another control room with a big red button.

The engineer will tell you to press it, so go ahead and do so.

After the button is pressed, the rods start to bottom, but 3 are jammed.
Before you can do anything, four alien soldiers burst in and start to
suck power from the core. Helena butts in an transmits a signal through
your suit. It works! The aliens go crazy and die; one crashes through
the window and another through the door. Once the aliens are gone, the
engineer gives you another task:
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Lower control rods >

\\____________________________//

Let your sheilds recharge and switch to strength. rush into the room and
quickly press F while facing all 3 rods. You don’t need to hold down F
to push the rods in. Once you have pressed all 3 down, run back to the
control room and switch to armor, letting your shields recharge. The engineer
then opens the locked doors for you to get out.

Move through the rooms back to the engineer. You will find one room with
electrocuted water in it, use the yellow generator in the center as a
bridge across.

Once across, use strength to punch through another pair of doors.

Backtrack through the area with the engineer. As you are heading back,
aliens burst in and attack! Go Gauss on them, then go into the next room.

Use the elevator on the west side of the room to get up to the next hangar.

Kill any aliens you see and go through the door on the far northwest side.

You will be in another hangar with aliens, just deal some smack to them and
find a broken door on the east side; just use strength to punch through them.

You decide you want to use the TAC gun, so make a small detour to the armory.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Go to the armory >

\\____________________________//

Head in and kill any aliens you see. Grab the TAC gun from the locker and
restock your gauss ammo supply. Once you have got the gun, head out to the
flight deck again.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Return to the flight deck >

\\____________________________//

Follow the ship’s signs back to the deck. You will encounter more blocked
doors en route; you know what to do. Eventually you will come across a door
that the Admiral is behind, break through it to see him killed by the alien.

Avenge him by slaughtering that alien and he will tell you to save the rest
of the crew. Time to get out there and kick ass.

__________________________________________________ _
//Part 11.3 Last Stand // RECKONING // [11las] \\
\\_____________________\\_____________\\__________ _//

The gigantic alien that killed Strickland is now advancing onto the deck.
You are given the honor to finish it off and avenge the good major.

==== Boss Fight: Alien Exosuit [exosu] ====
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Destroy the alien exosuit >

\\____________________________//

There are tons of gauss ammo and miniguns on the deck, you may choose to
use both. Or, save ammo and find some rocket launchers. There’s plenty.

After a ton of rocket launcher hammering, the alien will soon get mad. It
will occasionally freeze you, shoot a huge plasma cannon at you or pick
you up and toss you. If you get frozen, quickly mash A and D to break free.
When it eats enough rockets, it’ll die.

Enjoy a celebratory whoop as Psycho brings a VTOL in to extract you…
Run forward to the ocean in front of you.. but.. holy ****…

==== Final Boss Fight: The Warship [zomgs] ====

A huge cinematic BEHEMOTH will emerge from the ocean (complete with nifty
soundtrack) and you volunteer to follow Major Strickland and cover Psycho
and Helena’s escape. They refuse, and insist on helping you bring down
the monstrosity.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Defeat the alien warship >

\\____________________________//

Scramble for ammo quick, and find an unlimited rocket launcher dump near
the side of the ocean the monster appeared on. When Psycho asks you to,
start shooting down its turrets.
___________________________________
// !! NEW OBJECTIVE DETECTED !! \\

< Destroy the warship’s turrets >

\\_________________________________//

There’s four of them, and they’re marked on your map. This big guy has got
all the bells and whistles: a full blown freeze ray and two huge cannons,
in addition to four turrets. Remember to mash A and D if you get frozen.

Use the launcher to shoot at each of the turrets; they’ll reveal their
location when they are priming to fire at you. Destroy all four and Helena
will try to lower the beast’s sheilds so you can get a crack at it.

Cover them while they deactivate the shields; there will be some alien craft
flying around. Use the Gauss rifle to take them out.

When the shield is down, Helena will tell you so and you finally get to use
the TAC gun. Take it out and aim the big crosshair at the cannon. This will
lock the TAC gun onto the cannon. When the TAC gun gets a lock on, let loose
a nuke. It will blow up the cannon.

Psycho circles around to the other cannon so that Helena can get to work on
its shields. Cover them again from more alien craft. Use the Gauss and
scramble for ammo when you need to.

Once the second shield is down, lock on with the TAC gun and shoot it to pieces.

Now the thing’s really mad. It starts to rise above the deck and releases four
elite alien soldiers to attack you. Kill two of them to lessen the heat;
as killing three or all four of them will prompt the alien warship to
release four more.

Helena tells you that there is a hatch on the underside of the ship. It’s
the one with the fancy blue glowy lines on it. Locate a rocket launcher and
fire 4 rockets into the hatch. This should blow it open even on Delta.

When the hatch is open, take out the TAC gun and lock on. Then blow that
son-of-a-bitch to hell. Cheer loud and long after it hits.
______________________________
//!! NEW OBJECTIVE DETECTED !!\\

< Get to the VTOL >

\\____________________________//

The warship starts to bear down onto the deck and threatens to sink the ship.

Run over to the far end of the deck (towards where you first landed at the
start of this level). Psycho will bring the VTOL in close. Sprint and jump
into the VTOL.

Enjoy the cinematic ending as the warship collapses into an epic whirlpool.

Now your crew knows exactly how to defeat the aliens, and you discover that
somehow Prophet has made it through the nuke on the island. Spirits rising,
your VTOL circles around and flies back to the island.

It’s time to take the fight to the aliens.

================================================== ===========================

/————————————————————————-\
( F. Multiplayer [sectf] )
\————————————————————————-/

In addition to all that goodness in this game, Crysis also comes with
multiplayer! This short section will explain a bit about online play.

1. Game Modes
“““““““

Crysis Multiplayer comes in two flavours: Instant Action, aka your classic
Deathmatch, and Power Struggle.

Power Struggle is Battlefield-like; meaning that you will have to accomplish
certain goals and objectives, the ultimate goal being to completely obliterate
the enemy’s HQ from the face of the Earth.

I highly suggest watching the Power Struggle tutorial video included with the
game to better understand this mode.

When you’re ready to jump in, look for me online! My IGN is f13rysp1r1t, hope
to see you someday.

/————————————————————————-\
( G. Tips and Tricks [sectg] )
\————————————————————————-/

I found these tips on the MyCheats site very useful, so I’m reproducing
them here for your knowledge:

1. General Tips
““““““““
Watch your ammo: Crysis makes you manage your ammo more than most FPS in
recent memory. Unless you really have to, or know that there is plenty of
ammo around, fire in short controlled bursts — we set our guns to single
shot mode in order to pace ourselves.

Pick up ammo: You can’t just walk over guns to pick up the ammo in this
game — you gotta work for it. Make sure that you pick up any weapons or
ammo boxes you see.

Always carry a rocket launcher: Helicopters will become the bane of any
Crysis player’s existence. Luckily, they can be dispatched by two rockets.
If you are ever carrying a rocket launcher with only one shot, and see the
chance to pick up a fresh one, just use up the old one on a random building.
Carry a full rocket launcher whenever possible and do not use them on
infantry.

Watch your radar: The radar shows the enemies who have seen you, or you
have seen them. All potential targets are indicated by a V on your radar.
The different color Vs mean:

Blue: Friendly

Yellow: Enemy who has not figured out where you are, or does not know
you exist.

Red: Enemy is aware of the threat and is moving out aggressively.

Using your radar, you can keep track of enemy movement around you.

Use your binoculars: If you use your binoculars to look ahead, you can
spot enemies and make them appear on your map.

Watch your threat meter: Players will notice that there is a bar on
bottom left of the screen; that bar is your threat meter. The bar rises
whenever the enemy is aware of your position.

Flares are bad: If you see the enemy shoot a flare into the air, you can
be certain that more enemies are inbound. Every time we saw a flare get
popped, vehicles and personnel showed up.

Buildings are not invincible: Experienced FPS player may believe that
retreating to a building will make you safe. Such is not the case with
Crysis. In Crysis, shanty buildings — the ones that take up most of the
structures on the island — can be blown up. If the building comes down
around you, you better use your strength to push the debris out of the way.

Cars are the new tanks: Crysis may only have one mission where you use
a tank, but that doesn’t mean that vehicles aren’t the way to slaughter
the enemy. Cars, and more importantly, cars with machineguns, are
almost always readily available. Use the extra protection and firepower
that a car provides to clear villages and to escape from bad situations.

2. Cheat Codes
“““““““`
From GameFAQs.

==========
Game Mods
==========

The codes can be entered in the console or in a user-created
System.cfg file. The console must be unlocked by using
"con_restricted = 0" before any of the cheats can be used in the console.
Press the tilde (~) key to access the console.

time_scale = 1 (any number)
Affects the rate at which time passes in the game.

g_suitSpeedEnergyConsumption = 110 (any number)
Amount of energy consumed in speed mode while sprinting.

v_goliathmode = [0, 1]
Disables or enables infinite health for all vehicles in the game.

g_meleeWhileSprinting = [0, 1]
Disables or enables melee attacks while sprinting.

pl_fallDamage_SpeedFatal = 13.7 (any number)
Fall speed in meters/second at which you die.

pl_swimBaseSpeed = 4 (any number)
How fast you can swim.

g_suitarmorhealthvalue = 200 (any number)
How much damage armor mode energy shields can take.

pl_swimJumpSpeedBaseMul = 1 (any number)
How quickly you jump out of the water.

pl_fallDamage_SpeedSafe = 8 (any number)
Maximum speed in meters/second at which you take no damage.

g_suitSpeedMult = 1.85 (any number)
Movement speed in speed mode is multiplied by this number.

g_suitCloakEnergyDrainAdjuster = 1 (any number)
Multiplies energy consumption of cloaking by this number.

g_suitRecoilEnergyCost = 15 (any number)
Multiplies energy consumption of each shot fired in strength mode.

cl_strengthscale = 1 (any number)
Multiplies punch strength by this factor.

g_walkmultiplier = 1 (any number, but if too high, you can’t move)
Multiply player movement speed by this factor.

=========
God Mode
=========

Locate the difficulty files in your Crysis installation folder
(ie: C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Config).
These files are called diff_easy.cfg, diff_normal.cfg, diff_hard.cfg
and diff_bauer.cfg. Open the file (with Notepad) that corresponds to
the difficulty level you are playing. Add the following line to the
end of the file and save it:

g_godMode = 1

Now, when playing your health will still decrease but you will not die.
Instead, your health and armor will automatically replenish when your
health reaches 0.

Additional Cheats
Using the same method as above, add the following lines to the end of
your config file for the corresponding effect:

Code: Result:
i_unlimitedammo = 1 Unlimited Ammo
ai_IgnorePlayer = 1 Enemies Ignore You
i_noweaponlimit = 1 Carry Unlimited Number of Weapons

NOTE: ALWAYS MAKE A BACKUP BEFORE OVERWRITING GAME FILES.

==============
Developer Mode
==============

You can access the developer mode for Crysis by doing the below:

Change the shortcut to your Crysis game by adding "-DEVMODE" to the end of
the shortcut. Example:

"C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe" -DEVMODE

You can do all sorts of cool stuff from here:

Pressing these keys will give you the followed effect:

F1 - Toggle First/Third Person View
F2 - Jump to Next Checkpoint
F3 - Toggle Fly Mode/Ghost Mode
F10 - Jump to Previous Checkpoint
NUMPAD 1 - Give Missile Launcher, Shotgun, Alien MOAC
NUMPAD 2 - Unlimited Ammo
NUMPAD ENTER - DEBUG MENU

In addition to these cheats keys, you can now use the console
by pressing ` (tilde) and typing any of the following commands:

Code - Result:

r_displayinfo 0 - Remove Debug/Devmode Info from Screen
g_godmode 1 - God Mode
i_noweaponlimit 1 - Carry Unlimited Weapons
i_unlimitedammo 1 - Unlimited Ammo
i_giveallitems - Give All Weapons
ai_UseAlternativeReadability = 0 - Enemies speak Korean

Unlimited Nightvision:
Enter the following commands into the cheat console:

hud_nightVisionConsumption = 0
hud_nightVisionRecharge = 999

——————————————————————————

/————————————————————————-\
( H. Emailed Questions [secth] )
\————————————————————————-/

I await your questions at fieryspirited1@hotmail.com

If your query isn’t explained in the guide, then there is no such thing as a
stupid question. Don’t be shy to email me about any doubts you have. I’m here
to help.

————-
Edwin asks:

I’ve got a problem in playing Crysis, especially in the Recovery chapter.
After I encountered the 2 KPA tanks, according to you and several other
guides that I’ve found, there should be a new objective soon after both tanks
destroyed.

But in my case, after I destroyed them and received a note:
‘destroy both KPA tanks..completed’, then NO further objectives show up….

I’ve already repeated this part 4-5 times and it just stucks like that,
no one calls me, congrats me, or gives me any further objectives.

At first I thought that I should slay all remaining enemies in the area,
and I did it. but hell.. no difference.

Did I do something wrong or this is a bug in the game..? and what should I do..?
————-

My answer:

This is probably a bug. Try replaying the chapter. This should solve the
problem. Or, you could continue on playing the game as described in the
guide and maybe you would be able to proceed as usual.

Extreme measure: create a new profile and replay the game.
Last resort: Reinstall the game after doing a full, clean uninstall.

One of these should solve the problem for you.

================================
————-
Ivan Vlajic asks:

Part 11.3 Last Stand
RECKONING
In these part…….I just cannot destroy the gratest ship
When Helena destroy the first shield on the left, then i can lock on with the
tac gun and destroy left side of the ship………
but when she destroy the other shild on the right side,then i cannot lock on
and cannot shot…….WHY!!!!!!!please help!!!!!!!

————-

My answer:

This is a pretty common bug it seems. I also had a problem where I could not
lock on to the first cannon. After loading the save before the alien
warship emerged from the ocean and fought it again, the problem solved
itself. Somehow.

================================
————-
Richard asks:

While editing the difficulty config files, I began to wonder; is there a way
to make the enemies speak Korean instead of English? The enemy combat talk
is fairly cool, though I found it almost silly that they spoke English to
each other in all but the most difficult settings.

Is it possible to change it?

————-

My answer:

Sorry, I made a mistake with my previous answer.

The correct solution is:

find this line in the config file you want to change.

ai_UseAlternativeReadability = 1

Change 1 to 0 and the enemies will speak Korean in other modes.

BE SURE TO MAKE A BACKUP OF THE FILES YOU ARE MODIFYING.

================================
————-
Serena Hillin asks:
I was just wondering about Crysis. You know the Alien Warship in the level
Reckoning??? What happens if it never ever ever ever ever ever ever lets
you do anything because it keeps freezing you over and over and over again?
And you can never do anything because you keep dying and dying and dying.
Do you know whether its a glitch, a bug, or meant-to-happen ??????????
Cause its annoying the **** out of me!

————-

My answer:

I’m taking a guess here, but am I right to assume that after you get
frozen you don’t do anything? Just lie down there at the place you fell?

If that is the case, you should have read the guide and know that you can
break out of being frozen by mashing A and D or moving the mouse around.

If you do know how to break out of ice but keep dying, I’d say you have alot
to learn about survival in this game.

Many players have successfully completed the game. It’s not a bug.

================================
————-
Nick Hartelt asks:

on the incursion level on your walkthrough it isnt too specific on how many
c4 there are. im loving ur guide so far but im in a bad situation. i have
destroyed 2 of the AA tanks with c4 and am at the third tank and cant find
any more c4 ammo. is the last c4 in the huge base? or is there a third c4
on a crate?

————-

My answer:

well for one, I can’t go around and count how many C4 charges there are
lying around. The Koreans usually leave them in twos or threes, so you should
be able to find some with no problem. The second triple A encampment described
in my guide actually has two or three of them lying around.

Or you can always find alternatives to blow it up. Use the red explosive
barrels, drive jeep up to it and explode the jeep, or find a good old
rocket launcher.

================================
————-
Dale asks:

How do you keep the helicopter in the air one the part where you have to
cover for the planes on the 3rd part of the mountian sceane past the
bridge and the Sphire is on the left? I top the trees and after a couple
of round it just seems to fall to the ground. I fly ok up to that point.

————-

My answer:

You probably flew into a tornado. When you find yourself unable to
ascend by pressing spacebar, then you are in a tornado.

Try to steer clear of them. keep as far away from them as possible. Try
sticking closely to the cliffs. They won’t damage you as much when you
hit them gently (scrape them).

——————————————————————————

/————————————————————————-\
( I. Last Words [secti] )
\————————————————————————-/

Well, that brings me to the end of my Crysis guide, I hope it’ll help you
get out of some sticky spots. This is the first guide I’ve written in a few
years. My others are:

——————————————————————————
Harry Potter and the Chamber of Secrets (PC)
Crash Team Racing (PS1)
Lord of the Rings: The Fellowship of the Ring (PC)
——————————————————————————

Those games are terribly old. :)

Anyway, the final bit is my guide Credits:

Crytek, for making an excellent game that will no doubt be part of an epic
trilogy.

EA, for not releasing this game with tons of bugs.

All the sites that have offered to host this guide. Thanks! :D

And of course, the cliched you, the reader, for choosing to pick my guide
for your gaming experience. Thanks for choosing me! ^_^

If you have any questions, comments, whatever, email me at:

fieryspirited1@hotmail.com

——————————————————————————

Adapt. Engage. Survive.

CRYSIS.

——————————————————————————

See ya!
Justin Ang

// END FILE TRANSMISSION //

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