Hello Kitty Online Latest News

Hello Kitty’s Birthday Party - November 1-2
Hello Kitty is celebrating her birthday and you are invited! The preparations for this grand celebration are now complete! We have added a new room and transformed the center of London into the best party places in all of Sanrio Land! In addition to that, we have several events in store for all of you!
In celebration of her birthday, Hello Kitty will make special appearances in Hello Kitty Online on November 1st and 2nd. Players will be treated to a special birthday quest for Hello Kitty and enjoy special mini-events this special day.
“Food for Friends” Charity Event – November 1-6
Remembering children who are less fortunate, Hello Kitty Online will host an in-game guild contest called “Food for Friends”, in which the efforts of guilds will be translated into donations to charity. Guilds interested in participating will produce raw materials on their farms and craft them into specific food items. Guilds will submit prepared food items to a Game Master and the guilds with the highest contributions will be declared winners. The winning guilds will receive a permanent page on the Hello Kitty Online Official Site, special guild privileges for open beta, and a small feature on their guild including an interview with the guild representative(s) to be posted on official blog and press releases. Based on the total prepared food donated by all guilds, Sanrio Digital will then make cash donations to UNICEF and the Asian Youth Orchestra.
Guild Competition: Build New York - November 1-6
It’s time to build New York! The guilds of Hello Kitty Online will be competing in a race to build two of New York City’s most famous landmarks: The Statue of Liberty and The Empire State Building. Representatives of the participating guilds will be called to trade in their Empire Keys and Liberty Keys for special Empire State and Liberty land certificates. The first guilds to complete building these landmarks will receive formal recognition in the new zone and will be awarded special items in the next version of the game.
Please refer to the press release from Sanrio Digital and the Hello Kitty Online Event Blog for screenshots and more information about Hello Kitty’s birthday and associated events.
If you have any questions, feel free to contact us at onlinegame@hellokitty.com.
Monster Wrangler!
It’s time for the second major event in Hello Kitty Online’s Founders’ Beta. Hunger Strike asked you to collect yummy, and somewhat hard to get delicacies. Monster Wrangler requires players to start hunting renegade pets in exchange for fame, fortune and… items ![]()
Make sure you arm yourself well because these monsters are stronger than their normal counterparts. However, they won’t attack unless provoked so if you just go about your merry way, then it’s all good. For this event, players are tasked to help the plighted Keroleen for she has lost her beloved pets and are now scattered all over Sanrio Land.
To participate in Monster Wrangler, you must be of substantial level (at least 15 unless you have a boatload of healing items and a bazooka) because Eagor, Speedy, Webster and Lobo are most definitely adept in fisticuffs.
- Keroleen can be found in Paris. Yep, Paris.
- Once you’re done helping her, take a screenshot of your inventory containing the Liberty Key (with tooltip) and send it to hkoevent[at]hellokitty.com.
- The email subject should read “Liberty Key”
- The screenshot should contain your character info page opened – so that we can get your in-game name.
Again, whatever you do, DO NOT DROP/SELL/TRADE it! Online glory and immortalization is at stake! Enjoy!
Happy Halloween Everyone! Rawr!
Hi guys! I just wanted to greet everyone a happy halloween! Grabe, time really flies by so fast. In just a matter of days we’ll be closing 2008 and we’ll move on to 2009. But the year is not over yet! There’s still so many things that’s in store for the Level Up community for November and December. Let me try to give you guys a preview on what Level Up has in store for the last two months of 2008.
For Ragnarok alone we have the upcoming Server Merge which will bring about the “New Chaos”. The subscription servers of Baldur, Freya, and Tyr will be merged into one entity. I can’t imagine how much this will change the political landscape of the game! New alliances will be born, and I’m sure thousands of Ragnarok players will be coming back to test the game again because of the new community. I’m very excited for this project and this was one of the last things I discussed with a few guild leaders several months ago. I’m happy that it’s finally going to push through.
We also announced new games in Level Up Live 2008 - I’m pretty sure that we’ll be starting testing for those games soon. We have new games for everyone! Hello Kitty, Emil Chronicle, and Rohan Online will attract casual gamers, hardcore gamers, and non-gamers alike. Among the titles though I’m very excited with Hello Kitty because that means we will see more girls come Level Up Live 2009.
Of course the biggest news for November will be the Open Beta of Grand Chase! The newest fighting game of Level Up will definitely be a huge hit in the Philippines. It’s fast paced, action-packed, and very easy to learn. Don’t forget that it’s also Free-to-play. But more than anything, I’m very excited with working with the developers of Grand Chase, KOG Studios. They have a very good reputation on working really fast on bugs, hacks, and cheats.
For Crazy Kart - we’ll be having major patch updates in the coming weeks which will give you guys new maps, karts, and a bunch of items. If you thought that the pinoy jeep, owner, and FX were the only Pinoy things you’ll see in CK, you’re in for a huge surprise!
Sobrang dami pang iba eh so for now just stay tuned for further announcements. Happy Halloween everyone!
Crazy Kart MMORPG, Halloween, Level Up
Tags: Crazy-Kart-MMORPG, Halloween, Level-Up
Excursions into the Unknown, by Mike.Popoloski
There’s been quite a lot of interesting news in the software world this past week. Microsoft’s PDC has been in full force, and interesting news is spilling out to the rest of the world. So, I’m going to list the things that are interesting to me.
1. <a href=http://creators.xna.com/en-us/xnags_islive>XNA 3.0</a> goes live - After a relatively short beta, XNA 3.0 goes live, and soon to be following is the community games feature, which lets XNA games get hosted on Xbox Live and sold for cash-money. Real, cold hard dough. This is sure to be a killer feature for XNA.
2. <a href=http://channel9.msdn.com/pdc2008/TL16/>C# 4.0</a> - We finally get word on the new features planned for C# 4.0. The short list focuses on a few things: dynamic language support, optional / named parameters, and covariance / contravariance. The dynamic support looks to be most useful in general applications for duck typing, although after a discussion with Superpig I’m of the opinion that compile-time duck typing would have been more useful. Also, it sounds like the C# compiler is being rewritten entirely in C#. Take a look at the end of the video for an impressive demonstration of a REPL loop in C# using the new evaluator.
3. <a href=http://blogs.technet.com/thomasolsen/archive/2008/10/29/introducing-the-microsoft-direct2d-api.aspx>Direct2D</a> - Microsoft announced a new native API for game development. Built on top of Direct3D, Direct2D is designed to make two dimensional graphics easier and faster than GDI and GDI+. This might be a killer for SDL on Windows. The reason I find it interesting is because we’ll probably be pushing this into SlimDX as soon as possible.
4. <a href=https://connect.microsoft.com/VisualStudio/content/content.aspx?ContentID=9790>Visual Studio 2010 CTP</a> was released as well. I’ve downloaded it (it’s absolutely monstrous - 11 parts at 700 MB a part) and it seems to be quite interesting. Most (if not all?) of the interface has been rewritten in WPF. While it does have its downsides (font rendering), this also means that certain features may be coming to C# applications, such as the VS text editor. This would be quite awesome indeed.
That’s it. There is no more. That’s all she wrote. Read more
Virtual Halloween Haunts
Spooky! This weekend the virtual worlds are full of haunted houses and special events, all focused around one of my favorite holidays: the Day of the Dead or All Hallows’ Eve. I’ve been out of town and fallen behind but luckily there are lots of people out there making sure the information gets out. Here’s a round up of some great bloggers talking about their experiences online that I’ve collected just for you…
Tipa tells us all about the Loping Plains Haunted House in EQ2:
West Karana » EQ2: The Loping Plains Haunted House. Scared yet?
Loping Plains hasn’t seen THIS much action since the Freethinkers threw that Christmas party and the Pumpkin-Headed Horseman barfed seeds and pulp all over Mayong Mistmoore. Everyone was talking about that for months.
Stargrace fills us in on the Everquest seasonal events:
MmoQuests.com » EverQuest Halloween Events
The costumes are a LOT of fun. You can become pretty much any scary creature at all that’s available in EQ, not to mention the fact that there are accessories! Want to wield a broom? A bucket filled to the brim with treats? Then that’s no problem at all. Looking for free treats and goodies to stock pile? There’s a vendor for that too, and what’s more is that they’re all free, no charge. The costumes do have limited charges, and are no rent which means they’ll poof if you log out for too long (they also dissolve on zoning) but the food (although no trade) will stick around later (I filled up my bags, I couldn’t help it, the stats were so nice!).
Ysharros gives some first impressions of WAR’s open RvR special, the Witching Night:
Witching Night in WAR « Stylish Corpse
So far I’m a little ambivalent about this event, or what I’ve seen of it today — which was only tier 2, with Amariel (the Archmage).
The good includes how much fun it is to have gigantic moshes in open RvR; at one point there were 30+ on the Order side in the Troll Country Witching Night PQ, and probably 20-25 Destruction. We owned them several times over, despite having to continually ask our own side to move back *inside* the PQ area.
No one seems to be blogging about their experiences in Kingdom of Loathing but the KolWiki has all the details you need to follow the event:
Halloween is that time of year when Adventurers dress up and scam candy off total strangers. Or something. It occurs each Porktober 8. To go trick-or-treating, you need an outfit. Each round of trick-or-treating costs an Adventure, and is available from the main map
And the WoWInsider has a detailed guide for World of Warcraft’s Hallow’s End event:
Hallow’s End 2008 guide (updated) - WoW Insider
And, while these aren’t quests, don’t forget to trick-or-treat at innkeepers all over Azeroth and Outland for various goodies and neat tricks like pumpkin heads, masks, and magic wands. Don’t forget to visit the Wickerman Festival, done at 8:00 pm server time outside of Undercity each night of Hallow’s End.
And finally, a wonderful response from the Lich King regarding the complaints of WoW being overrun by zombies (via Broken Toys):
World of Warcraft - English (NA) Forums -> Announcement from the Lich King;
My deepest apologies.
It is my understanding that my invading forces, in their attempts to besiege your cities and snuff out all life on Azeroth, have inconvenienced the activities of common civilians. In the future, I will ensure that your commanding officers are informed well in advance of planned invasion times so that they may properly fortify themselves.
I have also looked into the issue of my plague being too quick in its purpose and too difficult to cure. Please be reassured that I have taken the matter up personally with my top necromancers and that any further incarnations of said plague should be only a slight challenge for your natural immune systems to overcome. Please forward any additional complaints to either Kel’thuzad or Anub’arak.
Regards,
the Lich King Arthas.
Hey, all we want to do is eat your brains…
Happy Hallowe’en everyone!
Posted by Taymar
on http://www.mmorpg-info.org.
Fallout 3 review
The Fallout universe paints a picture of a dystopian future. It exists in what people on the cusp of the atomic revolution in the 1950s saw as the sci-fi world of tomorrow… if several thousand nuclear bombs were dropped on it. It’s a quaint sci-fi view of a future filled with atomic cars, robot servants, and incredibly basic computer terminals. A nuclear war has taken away most of these technological comforts, providing the backdrop for a game with a dreary, desperate atmosphere filled with glib and dark humor. It’s a world that is both fantastic and somehow believable. And it is one that’s exciting to explore.
You play as the Vault Dweller, a blank slate for you to write your story on. The game begins with your birth and then quickly moves through childhood with snapshots of pivotal events, such as the day you get your Pip-Boy 3000. It’s a cleverly veiled character creation and tutorial sequence that sets the backdrop of the story. You live in Vault 101, a bunker designed to keep its occupants alive through the nuclear war that ravaged the surface. However, this vault didn’t reopen when the war finished and as the opening cinematic informs you, it is here you will die because nobody ever enters or leaves Vault 101.
But that wouldn’t make for a very interesting game. At the end of your childhood, you awake to alarms and confusion. Your father has opened the vault entrance and taken flight. The fragile existence of the other vault inhabitants has been shattered. Nothing will ever be the same, especially for you since it is your charge to leave the relative comfort of Vault 101 and search for your father out in the wastes.
The atmosphere and attention to detail are top notch.When the vault door rolls back and you step into the sun for the first time, the sense of awe and wonder as you gaze across the wasteland that was once the United States’ capital is palpable. Life is absent where it isn’t hanging on by a thread. Few buildings remain standing, most reduced to piles of rubble. In the distance you can see what was downtown Washington D.C., a standing but wrecked Washington Monument dominates the skyline as the tallest remaining structure. You can already tell this game is going to be extraordinary.
And then your thoughts turn to survival, just as they have for every other human; for every feral dog; for everything.
The war did more than crumble the United States government and its infrastructure. It left behind a reminder of man’s transgressions. The effects of radiation are felt everywhere, none more strongly than in the water. Thirst and desperation are constants in Fallout 3 and you won’t know the true definition of either until you drink irradiated water from a toilet to gain a few health points. Water and food can heal you, but almost everything has been poisoned by radiation. You’ll have to use medicine to manage the levels of radiation you take in from eating, drinking or wandering into hot zones, creating an unending give and take that underscores the struggle for survival that everyone you meet faces.
Such pressure could make even a good man do bad things. For those who are already bad, it provides the excuse to do great evil and take advantage of the weak. You will have to decide where you fit in this world. If you want to be good, there are beggars to give water to and people that need a champion. If you want to be bad, well let’s just say that you won’t have any problem finding places to ruin lives. If you haven’t figured it out yet, this is not a game for kids or anybody with a developing moral compass. Foul language is pervasive and that is often the smallest sin on screen. Fallout 3 shies away from sexual content and giving you the option to kill little kids, but that’s about it. The world is filled with twisted people who do nasty things and you yourself are often presented with the option to perform terrible, terrible acts. Several times while playing as an evil character I found the situations so extreme and wholly wicked that I had trouble taking the low road.
But, as they say, karma is a bitch. The choices you make — be they good, evil or neutral — will have far reaching consequences. Take the high road and you’ll anger the seedier elements in this semi-society. At that point you’ll find hit men trying to take you down. Steal from a shopkeeper and they might close up shop and leave. Blow up an entire city… well you can see how that might change things a bit.
The conversations you’ll have with the various people you meet in Fallout 3 range from disturbing to hilarious, but they all have one thing in common: fantastic writing. You’ll want to hear everything every person has to say, but to do that you’ll have to play the game more than once and likely more than a few times. While the dialogue system doesn’t take the cinematic leap that Mass Effect did, it brings so much depth that the simple listed responses become quite powerful. Some perks, stats and skills add new conversation options. If your strength is high, you might be able to intimidate someone. If you’re playing as a female character, you might be able to flirt your way through a sticky situation with some men. Or, if your speech skill is high enough, you might be able to lie your way to key information. The way you talk to the people you meet can drastically change the story.
The Pip-Boy is your best friend.Unlike many games that offer the level of freedom and choice found here, Fallout 3 has an exciting, top-notch main story. It all comes together for a spectacular climax that is just flat out awesome. Rather than spoil the story, I’ll simply say that it does not disappoint. What left me most impressed was how many different ways you can progress through the game. Lying, stealing, hacking, fighting; they’re all open for you to use to solve problems. If you play your cards right you can even talk your way into, or luck upon, situations that offer massive shortcuts. The system is so flexible that the possible permutations are almost mind boggling. And yet it all ties back together in the end. And there is a true end to this game. Once you finish Fallout 3 and view the ending, you’re booted back to the main menu. You’ll have to load up a prior save if you want to continue exploring with that character.
The same level of flexibility and focus is found in the side quests of which there are only a dozen or so primary ones. That may not seem like much, but it goes hand in hand with the focused story. Each of these primary side quests can take a few hours to complete and all of them are excellent. You could easily get lost in these for hours and forget that the main quest even exists. And, like the main quest, each side quest feels organic with numerous routes to completion.
Beyond that are smaller, non-primary side quests that don’t have big stories that accompany them. These are your fetch and collection quests that can be useful for building out your character and killing time, but can’t hold a candle to the bigger quests.
Each time you level up, you’ll also be given the option to choose a perk. These bonuses are always-on buffs that can do everything from give you a permanent skill or stat boost to reveal locations you haven’t visited yet on the map. Some of these are flat-out awesome. The Mr. Sandman perk allows you to instantly kill any sleeping character and get an XP boost for doing it. The Mysterious Stranger perk causes a guy to show up occasionally and blast your enemy into oblivion. You can even get a perk called Cannibalism that allows you to feed on humans after you kill them. That would be for those with bad karma only.
The game also doesn’t put such an extreme emphasis on leveling up, either. There’s a cap at level 20 which took me roughly 40 hours to reach. At that point, you won’t even be close to maxing out all of your skills or snagging every perk, which encourages you to go back and start a new character and replay the game. Perhaps the level cap will be lifted when downloadable content releases for Fallout, at least some of which is exclusive to the PC and Xbox 360 versions, but as it stands you’ll hit the cap long before you see everything. This is both good and bad: It prevents you from becoming a god-like character, at which point combat wouldn’t be exciting. However, it also takes away some of the fun of combat because you don’t get any experience points for killing things once you hit the cap.
Poor little Super Mutant. All he wants is love.If you want a single aspect of the game to show your friends exactly how cool Fallout 3 is, you’ll go with the combat. The Vault-Tec Assisted Targeting System (VATS) is the icing on the cake. The entire game can be played in either a first- or third-person perspective (playing in third-person isn’t nearly as enjoyable) as a straight action game. Your accuracy and damage will still be based on your skills and stats, but if you want this game can be played as a simple action-RPG. However, you’d be depriving yourself of one of the coolest combat systems to ever grace an RPG.
At any point during combat, you can call on VATS to come to your aid. This pauses the action and allows you to target specific parts of your enemy. Aim for the head and you’ll do extra damage. Go for the legs and you can slow down a fast creature. If you want, you can even shoot a grenade in someone’s hand to blow them up before they can throw it. You’ll see how likely you are to score a hit on each part, taking into account distance, obstacles, and your stats. From there, you can queue up a number of attacks based on your Action Points and let it rip.
Each attack through VATS happens in slow-motion while the camera switches to a more cinematic angle. Occasionally, this camera switch can get confused and wind up hiding the action, but most often it delivers an awesome-looking slow-motion attack. Heads get shot off and explode. Arms and legs can get ripped off with spouts of blood pouring from each limb. I once bounced a feral dog off of the ground with an overhand baseball bat swing. The weapons in Fallout 3 are awesome and when you combine them with VATS you get some fantastic results.
One thing that surprised me is how well some of the traditionally non-combat oriented skills are incorporated into the action parts of the game. Sneak, primarily used for shady activities like stealing in towns, can be a lifesaver in combat. A sneak attack is an automatic critical hit. The only thing more effective is pick-pocketing a raider and leaving a hand-grenade in place of the stolen item. If you have a high lockpick skill, you’ll find that you can open boxes to restock your ammunition supplies which can be a lifesaver on long quests. Raise your science skill enough and you can hack terminals to open doors and avoid combat entirely. Repair allows you to combine similar weapons by scavenging parts from one to raise accuracy and damage on the fly. You’ll want a high level on all of these, as well as the combat-oriented skills, but picking which to focus on is part of the role-playing experience.
Even once you’ve beaten the game and done all of the major side quests, there is still a ton to do. Upon completing the main story for the first time, I loaded up an earlier save and took a look at the world map to see how much ground I had covered. It wasn’t even close to everything. In fact, it was almost embarrassing how little I’d seen at a point where I felt I had "beaten" the game. Since then, I’ve played dozens more hours and still have yet to see everything. It took me about 20 hours, some of it spent exploring and doing side quests, to complete the story. You could easily spend over 100 hours trying to do and see everything.
You’ll want to see everything, too. Simply exploring the world in Fallout 3 is rewarding as you brave the wastes and slowly expand your horizons. Each new ruin you find tells a story of its former inhabitants (and brings a few XP points for finding it to boot). Part of what makes it so much fun is the excellent way the game scales to you. From the very start of the game, you can find any of the cool weapons if you know where to look. You can also wander into some areas with enemies that will simply slaughter you. As you progress, the enemies will get tougher along with you, though you’ll still run into some low-level baddies that your improved character can destroy. This system gives the satisfaction of feeling like a bad-ass without turning the game into a cake-walk.
The Rock-It Launcher lets you fire any random garabge at enemies. The weapon scaling is also quite clever. Early on, the good weapons you find will be in various states of disrepair and only have limited ammo. It’s sort of a tease, as you find some cool weapons but can only use them in a limited fashion, but even as a tease, it gives Fallout 3 grounding in reality that many RPGs lack (I’ve never understood why some RPGs have a progression where each new town you visit has slightly better equipment than the one prior). It also makes the game more fun early on than most games of this length. Who wants to toy around with crappy weapons for hours while trying to level up? Fallout 3 gives you a taste of the best weapons early which helps to make the combat exciting from start to finish.
Though, it’s almost impossible to say that you’re actually finished with the game. Even after you’ve uncovered every location on the map, you’ll find that some places to explore don’t even pop up on the map as being found. Hidden raider tunnels, sewers that house collectibles and more are still waiting to be discovered. It’s enough to make a budget gamer weep with joy. It’s incredible just how much compelling content there is here.
It can be quiet out on the wastes while you’re exploring and, though it may seem backwards, this minimalist approach to sound only adds to the experience. Your Pip-Boy can pick up radio stations that have a limited set of classic songs and offer some commentary on what is going on in the Capital Wasteland. Wander out of the station’s range and you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains. While so many games assault your ears with licensed popular music, Fallout 3 proves that less can be more. When that music kicks in to signal a battle or you catch some tunes on your Pip-Boy, it’s all the more meaningful and engrossing.
This comes in contrast with the voice work which most definitely does not take a minimalist approach. Massive amounts of dialogue were recorded for conversations and, since you can play the game as either a male or female, many were even recorded twice. All of it is quite good and a testament to how much sound can add to a game. It’s one thing to read text of a kid saying something so nasty that I can’t write it here. It’s another thing entirely to hear it.
Fallout 3 is such an engaging and fantastic experience that it’s easy to overlook its few minor flaws, but they do exist and should be mentioned. With any game of this size and scope, you can likely expect a few bugs to slip through the testing process and that is the case here. I had the game crash a couple times, amongst other small bugs. In all of these cases, reloading the game has been enough to fix the errors and nothing was frustrating or detrimental enough to make me not recommend the game.
The larger, and far more recognizable, blemish in Fallout 3 that all versions share is the animations. Everything in the world, from the fantastic landscapes to the oftentimes over-the-top personalities therein, comes together to create a believable and engrossing atmosphere. And then you’ll see a person or animal move and be given a reminder that this is just a game. The way people move is stiff and lifeless and is a stark contrast to the rest of the outstanding look and feel of Fallout 3. This is especially noticeable in the third-person view. It’s great for seeing the unique armor you find, but your character moves awkwardly and doesn’t even look like he’s interacting with the world he’s standing on.
Character animations could be a lot better.Even with the wanting animations, this game is quite the looker. Browns and grays dominate the color palette, creating a stylized and convincing post-apocalyptic wasteland. It’s clear that care has been paid to giving Fallout 3 a look that adds to the atmosphere of desperation. And even as the bleak style provides clear limitations in terms of how much visual variety can put into the game (don’t expect to see many greens, blues, or bright colors in this fallen civilization filled with death, decay, and remnants of former glory), Bethesda has used attention to detail to create unique locations that beg to be explored. One small bunker I found contained little more than a skeleton at the foot of a locked door. I searched the ground around him and found a book on picking locks and a bobby pin — safety was just a few feet away, but unreachable. These little implied stories make it fun to explore every little nook.
Both the Xbox 360 and PlayStation 3 versions look great, even if they do suffer from occasional framerate issues that cause the game to stutter. The difference in looks between the two console versions is small compared to the leap that comes with a top of the line PC.
Closing Comments
It’s rare that a game can hit the mark in so many different and often conflicting areas. Fallout 3 offers freedom without sacrificing a focused story. It delivers fantastic combat without forgoing a deep role-playing system. The characters you meet are engaging and oftentimes hilarious without feeling out of place in this harsh world. The game has a few flaws — most of them technical — but it’s a case where the whole is greater than the sum. It’s a fantastic game with incredible atmosphere that offers fun in so many different ways that you’re almost sure to get hooked. This is one of the best games you’ll play this year.
Another Take
When a title like Fallout 3 comes along, it reminds you of just how good videogames can be. Fallout 3 has undoubtedly delivered the best gaming experience so far this year, and the epic wait since Bethesda announced it took the reins four years ago has proven to be well worth it. The dystopia you find yourself dropped into immediately takes hold as you first explore your initial environs in Vault 101, only to thereafter be catapulted into the realities of post- nuclear existence in the Capital Wasteland. And it’s only then, when you experience the true size and scope of Fallout 3, that your appreciation for the game will go from cautiously measured to completely unfettered.
Fallout 3 is a top notch shooter-RPG that fails to disappoint in any substantial way. There are minor problems with the game — issues such as clipping, the occasional framerate chug, and some questionable animation (especially in third-person view) — but nothing that takes away from the overarching enjoyment you should derive from even a few hours of gameplay. The action is fluid, the S.P.E.C.I.A.L. system, when combined with skills and perks, makes developing your character a fun exercise in customization, and the combat system, especially with V.A.T.S., is masterfully executed.
But to me, Fallout 3 is all about story and interaction. If you’re into post-apocalyptic literature, film, or games, especially those taking place in the United States, then Fallout 3 was made for you. Combine the unusual amount of realism found in every corner of the game with the endless conversation permutations with just about everyone you meet, and you have yourself one of the most truly interactive experiences of the generation. Fallout 3 comes highly recommended — it’s an experience that shouldn’t be missed. Just remember, life in the Capital Wasteland is rough. The beauty of the game is in the choices you make in order to survive.
Rock out with your halberd out.
We’ve been waiting for it, and at long last, two of the four classes removed from Warhammer: Online at release are going to be released this December. However, it seems Mythic is giving players the opportunity to complete several events which will allow them to play either class a full week before they are officially released and available to everyone. According to Mythic’s announcement, this reward will not be easy to obtain, and players who want to acquire it will more than likely have to log on every day to complete the daily events they are introducing with the content patch.

This content update dubbed “Heavy Metal” will begin on November 17th and will “set the mood” for the introduction of the long-awaited tank classes: Knight of the Blazing Sun, and the Black Guard. The Heavy Metal event will also introduce a new tab on the Tome of Knowledge, as well as a brand-new scenario available to players of all levels and tiers. It makes me wonder exactly if anyone will bother playing any of the other scenarios for the duration of the event. Then again, it might save people leveling through Tier 3 from the awful hell-spawned scenario that is Tor Anroc, if it does end up replacing the more “mainstream” scenarios.
Whether you liked the game or not, it can’t be argued that Mythic has been very prompt in answering player issues and updating their game. Although the classes were supposed to be introduced at release, there are many other companies that have promised features that a year later have no due date for going live. I noticed they have increased the renown healers get significantly, as well. I digress. Either way, for those of us enjoying the world of Warhammer: Online, we should be looking forward to this live event, and hope that Mythic continues down the road of improvement.
Rock out with your halberd out.
We’ve been waiting for it, and at long last, two of the four classes removed from Warhammer: Online at release are going to be released this December. However, it seems Mythic is giving players the opportunity to complete several events which will allow them to play either class a full week before they are officially released and available to everyone. According to Mythic’s announcement, this reward will not be easy to obtain, and players who want to acquire it will more than likely have to log on every day to complete the daily events they are introducing with the content patch.

This content update dubbed “Heavy Metal” will begin on November 17th and will “set the mood” for the introduction of the long-awaited tank classes: Knight of the Blazing Sun, and the Black Guard. The Heavy Metal event will also introduce a new tab on the Tome of Knowledge, as well as a brand-new scenario available to players of all levels and tiers. It makes me wonder exactly if anyone will bother playing any of the other scenarios for the duration of the event. Then again, it might save people leveling through Tier 3 from the awful hell-spawned scenario that is Tor Anroc, if it does end up replacing the more “mainstream” scenarios.
Whether you liked the game or not, it can’t be argued that Mythic has been very prompt in answering player issues and updating their game. Although the classes were supposed to be introduced at release, there are many other companies that have promised features that a year later have no due date for going live. I noticed they have increased the renown healers get significantly, as well. I digress. Either way, for those of us enjoying the world of Warhammer: Online, we should be looking forward to this live event, and hope that Mythic continues down the road of improvement.
Rant: Editable Maps!
One of my biggest issues so far with every MMO I’ve ever played is that they don’t allow you to edit the game map. Seriously, wtf is the big deal with allowing players to add their own notes or mark locations on game maps? It doesn’t seem like a very complicated feature to add to a game. Is there some secret reason I’m unaware of that this hasn’t become a standard feature in games?
While most games mark important areas on the map for you, showing you where towns, landmarks or other important areas are, they don’t give enough details. For instance in Warhammer Online, they have icons on the map to show you camp sites, towns and War camps, but no details on what NPCs are at these locations. I was looking for a skill trainer, walked 5-10 mins to the nearest camp only to find no skill trainer. Some camps have them others don’t, so why the hell can’t I add a note to my map saying “No Trainer” so that I know next time. Instead I’m forced to memorize locations on every map in every game I play. That’s a LOT of information to have to memorize and as most people I can’t do it and end up wasting my time traveling somewhere that doesn’t have what I need.
This was even a bigger issue in LOTRO which didn’t mark quests on your map, instead just gave you vague directions on where to go. However many times you would need to go back to that person or area and would have to find it all over again because there was no marking on the map. (Looks up to the sky shaking hands) WWHHHHHHYYYY!? I just can’t wrap this around my head as why we as players can’t edit maps.
So this is a call to all developers to allow us to edit the game maps, add notes and mark locations. We know you like to frustrate players as much as possible, but if you do this we won’t bitch about something else for at least 5 mins.
Level Up LIVE 2008 Summary
Level Up Live and the Ragnarok World Championships 2008 is now in the books! It will historically go down once again as the biggest online gaming event in the country. Personally I believe that this year’s event was the best ever produced by Level Up. Like what GM Tristan said, it’s an event of many firsts. I’ve made soooooo many posts about Level Up Live and the Ragnarok World Championships for the past few days and I’ve decided to make this summary post with links to all the Live entries that I’ve made. Check them all out after the jump.
Team Philippines beats Germany (2-0)
Level Up to bring Hello Kitty, Rohan, and Emil Chronicle to the Philippines!
Team Philippines Beats Japan
Powerspoonz Brings the House Down with Barrio!
Thailand Beats Team Philippines
Crazy Kart Booth at Level Up Live 2008
Ragnarok Creator at Level Up LIVE 2008
Thailand Emerges as RWC 2008 Champion
Waukster Film Festival 2008 Favorites
Level Up Live 2008 Cosplay Pictures and Videos
Team Philippines Intro Video
Meeting the Gravity CEO
Watch the matches of Team Philippines
Team USA: Lana Anderson
RWC 2008 Photo Gallery
Reflections of LU Live 2008
LU Film Festival Winners
CK Model Chek Kubota
Level Up Live Early Birds
Powerspoonz with Bakbakan
RPG the Movie Trailer
Ragnarok Themes by Filharmonika Orchestra
That’s a wrap! Looking forward to next year’s Level Up Live 2008! Cheers!
Level Up LIVE 2008, Ragnarok World Championships 2008, RWC Read more











